Thy Dungeonman 3

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Game Category: Videlectrix Game
play Thy Dungeonman II Pigs on Head
File:Dungeonman3.gif
Behold Thy Graphics!!
Box art

"No man slays dungeons quite like the Thy Dungeonman from the Thy Dungeonman computer game series. Hi-res graphics improve on the no-res graphics from the previous text-onlyventures. Get ye flask, fool!" - Videlectrix

Thy Dungeonman III is the second sequel in the Thy Dungeonman franchise produced by Videlectrix. The most notable feature of this sequel is the addition of graphics, with imitation low-resolution still frames accompanying each room of the game. As with the first two installments in the the Dungeonman series, the game is a text-command-controlled adventure centered around a knight's escape from a dungeon.

Page Title: Behold Thy Graphics!!

Date: April 24, 2006

Contents

Commands

Back cover

Main Commands

  • north or n
  • south or s
  • east or e
  • west or w
  • look
  • get
  • talk
  • inventory or inv
  • use
  • save
  • load
  • the UP arrow cycles through previous commands

Ways to Lose the Game

  • Get crushed. (Don't escape from the first room fast enough.)
  • Going back into the room with the monk.
  • Getting lost in the woods (when you don't have the map, don't use other directions besides EAST).
  • Trying to fight the troll (KILL TROLL).
  • Trying to kill the bird at the monastery (KILL BIRD).
  • Trying to kill the barkeep (PUNCH, KICK, or KILL BARKEEP).
  • Attempting to steal barkeep's beard (STEAL BEARD).
  • Choosing the wrong Kigalonian.
  • Getting the answers wrong to the Hag's questions.
  • Attempting to steal the Vegetable Cart Man's Corn. (STEAL CORN).

Walkthrough

Spoiler warning: Plot or ending details follow.

You are tied up in a dungeon with spiky walls about to crush you.

  • USE CLAWS to free yourself from the ropes
  • GET BONE
  • USE BONE to jam the walls
  • NORTH to exit

You are in a sanctum with the ever-elusive FLASK on a pedestal.

  • GET YE FLASK. You drop into a vortex. Alas.

You come out at a crossroads.

  • NORTH will take you to a monk's cottage;
  • SOUTH will take you to a troll bridge;
  • EAST will take you to an overlook above a village;
  • WEST will take you to some creepy woods.
  • Go Dennis also takes you to a troll bridge.

Start with NORTH.

You are outside the cottage.

  • NORTH again takes you inside.
  • GET STEIN. The monk bops you over the head and tries to boil you alive.
  • LEAVE. That was close!
  • SOUTH back to the crossroads.
  • WEST to the creepy woods.

You are in the creepy woods.

  • LOOK INSIDE LOG. There are coins.
  • GET COINS
  • EAST back to the crossroads.
  • EAST to the overlook.

You are at the overlook.

  • GET CORN. The man asks you for money.
  • GIVE COINS. You get corn in return.
  • EAST to the village.

You are in the village.

  • NORTH will take you to a non-pub tavern.
  • SOUTH will take you to the pub.
  • EAST will take you to a sandwich shoppe.
  • WEST will take you back to the overpass.

Start with SOUTH.

You are in the pub.

  • TALK MAN. He offers you free beer if you have your own stein.
  • USE STEIN. He fills it and tells you to talk to Kigalonian, giving you a description of the man in question.
  • NORTH to exit.
  • NORTH to the tavern.

You are in the tavern.

  • TALK KIGALONIAN. Lots of guys turn around. You have to select the right one, 1-6; The correct answer is the same as was described to you by the barkeep in the pub.
  • He gives you a map of the creepy woods.
  • SOUTH out of the pub.
  • EAST to the sandwich shoppe.

You are outside the sandwich shoppe. It is closed and locked.

  • LOOK WINDOW to see inside. There is a disgruntled worker and a condiment bar. Looking at it shows you there is BLOOD.
  • TALK MAN. He says they're closed, but he can give you something if you ask for it by name.
  • ASK FOR BLOOD. He gives you "fake ketchup."
  • WEST to the village.
  • WEST to the overlook.
  • WEST to the crossroads.
  • The map reveals a path to the west. WEST to take it.

You are in a clearing with an old HAG and her SCRAPBOOK.

  • LOOK SCRAPBOOK to flip through the pages.
  • TALK HAG. She says she only talks to her dead husband, who died of the bloody head. Hmm...
  • USE BLOOD ON HEAD
  • TALK HAG. She must test you to know for sure whether you are her husband. Are you ready? YES to take it.
  • The answers are from the scrapbook. Whatever was written on the sign on page 1 is the answer to question 1, the item on the table on page 2 is the answer to question 2, and the number of childlooking creatures on page 3 is the answer to question 3.
  • You have proven yourself. She says her husband died of the bloody head from going on dungeon expeditions without his FLASK-GRABBING glove, which she gives to you (her "husband") so you can fulfill his unfinished business.
  • USE GLOVE at any point from here on.
  • EAST to the woods.
  • EAST to the crossroads.
  • NORTH back to the cottage, but DON'T GO INSIDE!

You are at the monk's cottage.

  • GIVE CORN TO BIRD. You have made a friend. The bird is added to your inventory.
  • SOUTH to the crossroads.
  • SOUTH to the troll bridge.

You are at the troll bridge. A TROLL blocks your path to the SOUTH.

  • USE BIRD to fight off the troll.
  • SOUTH across the bridge.

You come to a clearing with a DUNGEON DOOR and some skulls strewn about. OPEN DOOR to your destiny.

You are again in the room with the flask. Hopefully you have put on your glove; if not, USE GLOVE now! This is it! GET YE FLASK You then play an arcade game where you must press enter when the hand is exactly over the flask. Each time you grab it, you then drop it and begin to tremble even more (the hand moves faster). This progresses through three levels of speed before you get the flask and your quest is finished! You win!

Fun Facts

  • The game was released on the two-year anniversary (April 24th, 2006) of Thy Dungeonman II, released April 24, 2004.
  • On mistyping, the words "I don't understand the things you say. I can't understand a single word." is attributed to They Might Be Giants' song Fingertips.
  • The falling man after you grasp the flask is a reference to Myst
  • If you try to pick up the log in the woods west of the crossroads, it says "Painful memories of finishing last in the World's Strongest Dungeonman contest are dredged up." This could be a reference to The Homestar Runner Enters the Strongest Man in the World Contest.
  • For some reason, if you type "GO PEE" the game treats it as "EAST" or "GO EAST".
  • The screen shown when you get the flask for the first time is a reference to the opening sequence of Myst (the image in question also being featured on Myst's original box art).

Goofs

  • For some reason, if you type "Go In Log" at the creepy woods entrance screen, it will take you right to the dungeon.

External Links


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