Thy Dungeonman II

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Game Category: Videlectrix Game
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Loincloth Larry

In Thy Dungeonman II you play the same custodial knight, Thy Dungeonman, trying to escape from the usual collection of tunnels, mazes, monsters and puzzles. The game is made by Videlectrix as the sequel to Thy Dungeonman. In turn, this game has its own sequel, Thy Dungeonman 3.

Page Title: Comes with 3 volume set of Thy Encyclopedias and Reference Guide!

Date: April 24, 2004

Contents

Commands

Main Commands

  • north or n
  • south or s
  • east or e
  • west or w
  • help
  • inventory or inv
  • self
  • look or where

Other Commands

  • close drawer (office after opening drawer)
  • dan
  • dance
  • dennis
  • die
  • eastward (in chef's prepatory room)
  • eat vegetables (in chef's prepatory room, before and after visiting infirmary)
  • get (ye) flask
  • get _ (anything except flask and dagger)
  • get bread or eat bread (before getting hay)
  • get chamber pot (after "get tinkle")
  • get dagger
  • get map (in cell)
  • get map (in chef's prepatory room)
  • get map in the office before unlocking the drawer
  • get placard (before and after getting picture)
  • give _ (any item)
  • go ____ (anything will do)
  • hold breath or plug nose or hold nose
  • hold nose, then talk percy (with Percy)
  • kick chamber pot or throw chamber pot
  • kill chef (in chef's prepatory room)
  • listen to ratt [sic] (with Percy)
  • look (at) picture (before and after getting it)
  • look cloth
  • look key
  • look paintings (in magistrate's office)
  • look sucker
  • mop stain or mop
  • open drawer (after using key)
  • put on cloth
  • pwd
  • release nose or unplug nose or breathe or smell
  • search hay or take hay (after you have already done so)
  • sniff (try it with and without nose held)
  • take drawer (in magistrate's office)
  • take foot (after "take drawer")
  • take off cloth or drop cloth
  • take placard (in magistrate's office)
  • talk (to) rat (with Percy)
  • try going a direction in the hallway that is not listed
  • try going a direction in the maze that is not listed
  • use key (after getting map)
  • use picture, then get mop (fighting Dongrel)
  • west (in hallway)

Point Values

  • asking doctor about craftsman tools +1
  • die -100
  • eating bread +5 (only award points first time)
  • get ye flask 3 times +2 and each time after that +2
  • getting into maze +5
  • getting map +5
  • getting mop +1
  • getting past Ripberger +5
  • getting picture +3
  • getting the drawer key +5
  • killing dongrel +10
  • killing Hongrels +2
  • killing Longrels +1
  • killing Mongrels +3
  • killing percy +10
  • leaving maze +5
  • looking at david bowie +2
  • take hay +5
  • talking to saw doctor +5

Ways to Lose the Game

  • Get fired. (Hang around in the south area too long.)
  • Die.
    • Get killed by a monster
    • Type die
    • Die by plague
    • Hold your breath too long
    • Lose all hitpoints
    • Tell the doctor "yes" when he asks if you can wait and die of endless waiting.
    • "Talk healer" and die of endless questioning.

Map

                  Ktcn--Infm
                   |
                   +
                   |
(M)          +----(M)    +----(L)
 |           |                 |
(H)---(M)----+-----+----(M)----+
 |           |                 |          N
 +          (H)                +      NW  |  NE
 |                                      \ | /
 +                                  W --  C  -- E
 |                                      / | \
 +----(M)         (H)                 SW  |  SE
 |     |           |                      S
(M)    +----(M)---Maze--(L)            Compass
                   |
                  Prcy
                   |
            Cell---+
                   |
                  Offc

Key:

  • Cell - The Cell (where you start)
  • Offc - The Magistrate's Office
  • Prcy - Where you first meet Percy the rat
  • Maze - The beginning of the maze, and where you find the mop
  • Ktcn - Kitchen
  • Infm - Infirmary
  • (H) - Hongrel
  • (L) - Longrel
  • (M) - Mongrel
  • (+) - Room

Hints and Tips

  • When talking to Ripberger, just use "talk ripberger" or "talk magistrate" in lowercase letters. Otherwise, the game may not recognize the command.
  • Type "look map" at any time to view the map. note that you must ALREADY have the map before you can look at it.
  • When fighting monsters in the maze, use the attack that starts with that monster's name. Therefore...
    • Strike Longrels Low
    • Strike Hongrels High
    • Strike Mongrels Middlin

Walkthrough

Spoiler warning: Plot or ending details follow.

After giving your name at the beginning, type "hold breath" (or "nose") and "get tinkle" (or "metal"), which is a key in the chamber pot. ("reach into chamberpot" also works.) Don't forget to BREATHE. Type "breathe", "release nose", "unplug nose", "let go nose" or "smell".

"get hay", which turns out to be moldy bread.

"open door" and go "south".

"look at david bowie" (optional).

"use key" to unlock the drawer.

"get map". "look map" to get the maze directions. It disintegrates, so you'll have to write them down.

Go "north" and "talk magistrate".

Go "north", where you'll find a rat with a nametag. "look at nametag" (his name is Percy) and "talk to percy". He'll offer you the plague.

Go "north", and you'll get the plague (this can't be avoided).

"get mop", as you will need it to fight off monsters.

Now follow the directions from the map (see above). If you'd like, you can stop to "mop" when you see stains (there's a stain in every room of the maze). This is completely optional, and you only earn "experience points" from doing this (which do not add to your point total.) (Note: If you "mop stain" in a room where you've already cleaned the stain, you leave a new stain behind thanks to your "increasingly soiled mop".)

To kill the monsters use the strike with the same letter as the beginning of the monster's name (eg. "middlin" for Mongrel, "high" for Hongrel, and "low" for Longrel).

When you get to the kitchen, go "eastward" (you can't just type "east" or "e" here) to the infirmary.

"talk to doctor". Say "no" when he asks if you can wait. He'll saw off your plague, give you a sucker, and send you back to the kitchen. Do not talk to the healer; the doctor and the healer are separate entities.

"look at placard".

"get picture".

"talk to chef". He is really a Dongrel. "use picture" or "use sucker" to make Dongrel drop your mop, then "get mop" and "use mop" (if you never "talk to chef", you can skip straight to "use mop" and avoid losing 1 life).

It doesn't matter what command you enter next. Percy will show up. "take off loincloth", "remove loincloth", or "give loincloth" to kill him.

You win and IT'S OVER!!

Fun Facts

Explanations

  • The second-to-last letter in "Auguft" is supposed to be a long s ("ſ"), which resembles a lowercase "f".
  • A "mongrel" is an animal or a plant resulting from various interbreedings, especially a dog of mixed or undetermined breed, or a cross between different breeds, groups, or varieties, especially a mixture that is or appears to be incongruous.

Trivia

  • The font used in this game is called "Sydnie."

Remarks

  • The map is not necessary to win the game, and therefore neither is the key. It's possible to beat the game without ever taking the key from the chamber pot or entering Ripberger's office (though you'll have a low score).
  • Although the map disintegrates the first time you look at it, you can still "look map" after that to recall the map from your "parchmentic memory". You don't remember the last two moves, but since there was only one choice of direction in each of the last two rooms that doesn't really matter.

Goofs

  • The map you get in the game is slightly incorrect. The direction listed in bold has been left out: "West, West, North, West, North, North, North, East, East, North, East, North, North." (The map shown above is correct.)
  • The game says that the maximum score is 100, but unless you use "get flask", there is no way to obtain this score. The maximum without "get flask" is 96.

Glitches

  • When you go north from the office, you are given the description of the office, but are really in the hallway as expected.
  • If you die, when you're asked "Play Again? [Y/N]", pressing N doesn't do anything.
  • If you type "south" or "s" after the magistrate goes into his office, it will show a different response right after the normal one.
  • If you "take off loincloth" or "remove loincloth" before you are supposed to, the game will play as if you are still wearing it (i.e. you still stuff things into it, and Ripberger doesn't mention you being naked).
  • If you press down on the arrows, the "that does not computeth" screen comes up, but if you press it many times fast, it will appear many times filling up almost the entire narration text space.
  • While in the maze, you can eat bread (and get the points and reset the plague counter) even if you never collected the bread. However, in the infirmary, you cannot eat bread at all no matter what you did, even though you'll still have the plague.

Inside References

Real-World References

  • In the Magistrate's office are three paintings, one of King Arthur, King Graham, and David Bowie. "King Graham" is probably a reference to the hero of the PC game King's Quest.
    • If you "look david bowie" in the the magistrate's office, the game replies: "There's something about that man... The picture was taken during the Tin Machine era. Thou art more of a Ziggy Stardust fan."
      • David Bowie is a famous English rock artist whose career has spanned from the '60s to the present.
      • Tin Machine was a four-piece rock band he formed from 1989 to 1992. Bowie dressed in suits and wore a mustache and beard.
      • Ziggy Stardust was an androgynous character David Bowie invented and performed as for his classic 1972 album, The Rise and Fall of Ziggy Stardust and the Spiders from Mars. Bowie wore wild, Japan-influenced outfits and the wild red hair that Strong Sad wears in Halloween Fairstival.
  • Nutella is a real food made of hazelnut and chocolate. Nutella is meant to be used as a dip or food spread.
  • When you enter your name, one of the things the game calls your name is "scrumtrilescent", which is a reference to Saturday Night Live's spoof of Inside the Actors' studio, wherein James Lipton (Will Ferrell) says "That show was delightful. No. No. It was brilliant. No, no, no, no. There is no word to describe its perfection, so I am forced to make one up. And I'm going to do so right now. Scrumtrilescent."
  • Ripburger is also the name of a character from the Lucasarts game Full Throttle.
  • The Enchantment under the Parapets dance may be a reference to the "Enchantment Under the Sea" dance in Back to the Future.
  • Looking at the sous-chef/dongrel after it has been revealed says "That dongrel is one bad moth... Shut yo mouth!", possibly referring to the theme from Shaft, in which a line is often similarly censored.
  • If you attempt to search the hay after obtaining the bread, the game's narrator will mock you saying, "If thou only hadst a brain, thou would remember searching it quite thoroughly already." The first part of this is based on "If I Only Had a Brain" from The Wizard of Oz.
  • The reference to a janitor in this game could also be a reference to a Sierra game called Space Quest, where you play a janitor named Roger Wilco on an adventure.
  • "1/100 of a gilderupee" refers to the estimated value of a coupon

Fast Forward

See also

Thy Dungeonman II Messages

External Links


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