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== See Also ==
== See Also ==
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*Main Page 21
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* [[Main Page 21]]
== External Links ==
== External Links ==

Revision as of 14:16, 30 December 2004

Action! Adventure! Excitement! None of these are present.

Strong Bad Email #94

Taylor R. wants to know what Strong Bad would be like in a video game. Strong Bad explains that it would depend on what system he was on.

Cast (in order of appearance): Strong Bad, Vector Strong Bad

Contents

Transcript

STRONG BAD: Email is like a prison. A prison with no walls. And no toilet.

{reading}

Hey Strong Bad,

I was just wondering what you would
be like in a video game and what it
would be like.

From,
Taylor R.
Queen Creek, AZ

{Strong Bad reads "AZ" as "Alcatraz"}

STRONG BAD: Whoa... it's somebody on the inside. {shakes head} Get out soon, Taylor. {typing} What would I be like in a video game? Well, that all depends on what system we're talking about. Like, if it was on one of those really old machines -

{Cut to Atari 2600-style game, with an empty green rectangle imposed on a black screen.

STRONG BAD: {voiceover} ...the graphics would probably only look kinda like me. {a red square appears representing Strong Bad} And I'd run all around a futuristic maze {the square starts moving around the screen and some green blocks and blue futuristic barriers appear} collecting things that look nothing like me!

{A yellow square the same size as Strong Bad's square appears in the centre of the maze.}

STRONG BAD: {voiceover} Man, that'd be pretty awesome! {The red square approaches the yellow square and toucjhes it, thereby "collecting" it. The words "secret collect!" appear on the screen. Cut back to the Compy 386}

STRONG BAD: {typing} Ooh! Ooh! I could also be in one of those 3-D vector games

{Cut to screen of said game. A corridor ending with a wall is outlined in red. Some moving arrows appear on the walls on either side.}

STRONG BAD: {voiceover} And there'd be this awesome, huge, 3-D version of my head floatin' around.

{A vectorized version of Strong Bad's head appears on the screen}

STRONG BAD: {voiceover} Like, it looks so awesome, girls would probably try to make out with the screen

{Lipstick lips appear on the screen}

STRONG BAD: {voiceover} and we'd have to program it to be like:

3-D STRONG BAD: BACK OFF BABY! {as it speaks the words appear on the screen, then fall down and disappear}

STRONG BAD: {voiceover} And in this one, the player wouldn't control me...

{Cut to Strong Bad at the Compy, shaking the camera}

STRONG BAD: 'CUZ YOU CAN'T CONTROL ME!!!

{Cut back to the vector game}

STRONG BAD: {voiceover} Instead, you'd be some kinda 3-D shield guy with a shield...

{A generic-looking guy with a shield appears on the bottom of the screen}'

STRONG BAD: {voiceover} Some kind of spikey-headed 3-D cyber-shield guy... with a cyber-shield.

{The appropriate changes are made so the shield guy is now spikey-headed and holding a striped "cyber-shield"}

STRONG BAD: {voiceover} And you'd have to block my perplexing geometric attacks, or face certain 3-D doom!

{3-D Strong Bad spits out a rhombus, which hits the cyber-shield carrier in the face, causing it to explode}

3-D STRONG BAD: YOUR HEAD A SPLODE {again, the words appear on the screen}

STRONG BAD: {voiceover} Naturally, there'd be some problems with bad translation.

{Cut back to Compy 386}

STRONG BAD: {typing} On the other hand, it might be cool to be in one of those text-based adventures. You know, for those intellectual people with better imaginations.

{Cut to a black screen with a green arrow at the top.}

STRONG BAD: {voiceover} It'd be like...

Ye find yeself in yon dungeon. Ye see a FLASK
Obvious exits are NORTH, SOUTH, and DENNIS.

What wouldst thou deau?

{Strong Bad doesn't say the last sentence.}

And you'd be all like...

Get ye flask.

And it'd say,

You can't get ye flask!

And you'd just have to sit there and imagine why on Earth you can't get ye flask! Because the game's certainly not going to tell you.

{At this the screen reads "I'm certainly not gonna tell thou."}

STRONG BAD: {voiceover} And there's no precious graphics to help you out, either.

{At this the screen reads "Graphics, shmaphics..." and a few seconds later, "...for sooth!" Cut back to the computer.}

STRONG BAD: {typing} But oh, man. The best thing ever would be if I was in one of those brand new super-photorealistic games that take like tons of migs and megs of memories just to play it.

{Cut to a blue screen. A 16-bit version of Strong Bad appears.}

STRONG BAD: {voiceover} I'd look super-cool, runnin' around on some grass, maybe. {the background changes to a 16-bit field against a blue sky} Or there'd be like, um.. a rhino there too.

{A rhino falls down from the sky and some music starts playing}

STRONG BAD: {voiceover} A hungry rhino!

{A food bowl appears in front of the rhino and it starts whining, jumping and turning red. Strong Bad runs around.}

STRONG BAD: {voiceover} And I'd have to, I guess... feed him.

{A box labelled "FOOD" appears. Strong Bad brings it to the rhino's bowl and it calms down, eating it.}

STRONG BAD: {voiceover} And, umm... snakes?

{Snakes pop up, wriggling up and down the screen. The rhino charges. Cut back to Compy 386}

STRONG BAD: {typing} So hopefully one day technology will catch up with my advanced thinking, so all the ladies can start making out with their TV screens. {stops typing} Until next time, Taylor, this one's for you, and all my peoples got sent up the river. {Pours his Cold One on the floor}

{The Paper comes down. After about 5 seconds, the four games appear in their boxes.}

Easter Eggs

Fun Facts

  • When Strong Bad says "YOU CAN'T CONTROL ME!" and the computer bounces around, you can still change the contrast.
  • When Strong Bad pours the drink out for Taylor, you can see all the dust left over from the last email, though it was not visible in the rest of the e-mail.
  • Strong Bad's song is a reference to where he thinks Taylor is from.
  • Strong Bad's statement about bad translation of StrongBadZone is likely a reference to the ubiquitous bad translation of Japanese-made NES-era games, and more specifically the bad translation of Zero Wing, the well-known source of the All Your Base phenomenon.
  • The graphics in StrongBadZone closely resemble Virtual Boy games that used vector graphics, such as Red Alarm. The Virtual Boy used one color: Red. And black.
  • StrongBadZone is featured in Main Page 21, the vector graphics page, which resembles the arcade game Battletank.
  • Although this email was supposed to be about if Strong Bad was in a video game, Thy Dungeonman has nothing to do with Strong Bad.

DVD Version

  • You obviously can't play any of the four games. As well, the game boxes don't automatically come up. Instead, you must access them via the hidden Strong Bad Icon on the Compy 386 screen.
    • For the DVD, the Easter Egg consists of samples of music from each game in turn.
  • The DVD version features hidden creator's commentary. To access it, switch your DVD player's audio language selection while watching.

See Also

External Links

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