Stinkoman 20X6
From Homestar Runner Wiki
Game Category: New Game |
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Description | Sidemost scrolling! Stinkoman presents! |
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Release date | March 21, 2005 |
Play Game | |
Box Art | |
From the Videlectrix game catalog:
Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!
Stinkoman 20X6 is a side-scrolling platformer game which stars Stinkoman. Based on the classic Mega Man games, Stinkoman travels through distinctive sci-fi worlds and faces a gauntlet of foes to save his friend Pan Pan from the villainous Z Sabre. The game further parodies Japanese video games of the third generation of video game consoles with writing done in the manner of poor Japanese to English translations common to video games of that era.
The game consists of ten levels; although the first nine were released in relatively quick succession, the game remained unfinished for 15 years until the final level was released on December 20, 2020.
As a result of the site's transition to Ruffle on December 31, 2020, the game has numerous glitches that impact gameplay, including certain levels being unplayable. The Brothers Chaps are aware of and working on the problem.
Cast (in order of appearance): Videlectrix Mascot, Stinkoman, Pan Pan, 1-Up, Cheatball, Marzi-Mei, Z Sabre, Nebulon, Trogador, Vector Strong Bad, Sticklyman
Date: Monday, March 21, 2005
Page Title: Check out my new gameplay!
Contents |
[edit] Gameplay
This game is based on the classic Capcom Mega Man series.
[edit] Levels
"Stinkoman heads home after beating a gem-studded brainbot" |
"Stinkoman goes after the chicken what choked him" |
"Stinkoman overcompensates and has to collect random crap" |
"Stinkoman uses a giant fist to keep 1-Up safe in Lava Zone" |
"1-Up proves he's not just a kid. But can he be the guy?" |
"Recreational challenges on the token cloud level" |
"Everybody freeze! It's Stinkoman's slipperiest foe yet" |
"A glitch takes our hero where no Stinko should stink-go" |
"Get that stinking feeling flying in a goofylookin ship!" |
"The final challenge awaits in an evil laircastle cavebase" |
[edit] Story
The game starts with Stinkoman winning a challenge against a robot named Tampo, which makes him want to go home. Upon arrival, 1-Up informs him that Pan Pan has been kidnapped; however, Stinkoman ignores this in favor of challenging Brody, whose bone caused him to choke on his chicken soup. He then takes a detour over a short wall, which happens to be a robot named Stlunko; Stinkoman beats it and takes its stone fist as a powerup.
Seeing that Stinkoman has no interest in rescuing Pan Pan, 1-Up goes out to rescue him on his own. He takes Stinkoman's Power Crunch (a cassette tape) through the Lava Zone, prompting Stinkoman to follow him, protect it, and ultimately trade it for his stone fist, which ends up gone to shreds in a fight with a lava snake named Saargtsson. While the Power Crunch remains intact, the journey proves unsuccessful in rescuing Pan Pan, prompting 1-Up to set out from Stinkoman Headquarters once again. Stinkoman refuses to help a second time, so 1-Up goes to the moon alone. This attempt ends even worse than the last one, as 1-Up ends up carried off by the same silhouette that kidnapped Pan Pan.
Stinkoman finally begins showing some concern for 1-Up, taking a brief moment to wonder how he's doing, before taking a vacation to the Pink Cloud Zone for recreational challenges. It's soon revealed that the shadowy kidnapper has been watching him. This figure tries to kill Stinkoman by pressing a red button that sends him to the Ice Zone; however, he quickly realizes that he can keep moving to survive the cold. The figure retaliates by trapping Stinkoman sad inside a wall; this doesn't work either, as Stinkoman promptly blasts a section out of the wall and escapes.
At the end of the glitchy Negative Zone, Stinkoman defeats the "pile of junk" Ekersby, and finds that one of its eyes is a device showing 1-Up and Pan Pan's whereabouts: the end of level 10, where the red button is. This leads him to believe that they were the ones who red buttoned him, and finally heads off to level 10 for revenge. His destination (an evil fortress) is surrounded by an evil jungle, so he flies through it on his mostly cool ship, the Stinkowing. The shadowy figure launches a fleet in retaliation, including Harvax XVII, a robotic gangster full of prawns. This backfires on the shadowy figure; not only does Stinkoman defeat Harvax, but he eats the prawns inside, causing him to fall asleep at the fortress's doorstep while the figure grows impatient. 1-Up grows a prodigious beard and Pan Pan has a hundred babies.
Reaching the fortress's inner sanctum, Stinkoman finds 1-Up and Pan Pan and comes face to face with the shadowy kidnapper, revealed to be Z Sabre. Z Sabre attempts to destroy Stinkoman so that he can become "the guy", but 1-Up tosses Stinkoman his Power Crunch, powering him up and allowing him to defeat Z Sabre. Refusing to admit defeat, Z Sabre unleashes his "pet", Mecha-Trogador; Stinkoman destroys the robot, but this causes its crystal heart to start exploding, forcing everyone to escape before the fortress collapses. With Mecha-Trogador destroyed, the crystals powering him are freed, and 1-Up and Stinkoman propose keeping them out of the wrong hands as a potential sequel or animated series, with Marzi-Mei and Cheatball wanting to join. Unbeknownst to them, Z Sabre has survived the fortress's destruction and gained a mouth.
[edit] History
The game was created in collaboration with programmer Jonathan Howe, who built a level editor in Flash that allowed The Brothers Chaps to directly contribute to the level designs. The game was first demonstrated at a talk at NYU before it was released.
- See main article: Development of Stinkoman 20X6 Level 10
The first nine levels of Stinkoman 20X6 were released over a six-month period in 2005. Due to a variety of factors, level 10 was not completed for over a decade. Development on the game resumed in 2017, now led by programmer Jez Swanson; after several additional delays, the level 10 update was released alongside a promotional trailer on December 20, 2020.
As of the post-Flash site update on December 31, 2020, the game has numerous glitches (including certain levels being unplayable) due to issues with Ruffle. The Brothers Chaps have promised that the problem is being worked on, and will be fixed someday in the future.
[edit] Updates
- Debut: Version 1.0 — Monday, March 21, 2005
- Game released with Levels 1, 2, and 3, and their Stinkomanual articles
- Also announced on Videlectrix.com
- Version 2.0 — Tuesday, April 26, 2005
- Level 4 added with Stinkomanual article
- NavBar added
- Version 3.0 — Monday, May 9, 2005
- Level 5 added with Stinkomanual article
- Version 4.0 — Monday, May 16, 2005
- Level 6 added
- Tuesday, May 24, 2005 — Level 6's Stinkomanual article added
- Version 5.0 — Monday, July 4, 2005
- Level 7 added
- Wednesday, July 6, 2005 — Level 7's Stinkomanual article added
- Version 6.0 — Monday, August 1, 2005
- Level -0 added with Stinkomanual article
- Version 7.1 — Monday, September 5, 2005
- Level 9 added with Stinkomanual article
- Minor menu changes
- Shooting mechanism altered
- Version 8.0 — Sunday, December 20, 2020
- Level 10 added with Stinkomanual article
- New Mode difficulty added
- Intro cinematic added
- Other changes
- Version 8.0.1 — Between January 14 and 19, 2021
- Some issues caused by Ruffle addressed
[edit] Easter Eggs
- Hover the mouse below "Controls" on the main menu to access the Stinkomanual.
- On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
- As of the Level 10 update, the Stinkomanual is now a regular menu option.
- Wait long enough at the title screen to see an intro cinematic.
- Stay still long enough and Stinkoman will yawn.
- On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
- On the Level 5 stages, 1-Up will fall asleep and blow a snot bubble.
- On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs one unit of energy.)
- The player can find various invisible platforms by jumping around on different parts of the levels.
- Upon completing the end credits, a link for the HD uncompressed version of the intro appears.
[edit] Fun Facts
[edit] Trivia
[edit] Remarks
[edit] Goofs
[edit] Glitches
[edit] Inside References
[edit] Real-World References
[edit] Fast Forward
[edit] External Links
- play "Stinkoman 20X6"
- play "Stinkoman 20X6" on the old Flash site
- view the Flash file for "Stinkoman 20X6"
- view the Stinkoman 20X6 object library
- listen to the game music (Level 1, Level 2, cutscene)