Stinkoman 20X6

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{{anewgamenav|stinkogame}}
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[[Image:stinkogame.png|thumb|Always looking for a fighting or a challenge.]]
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{{aboutgame}} {{forcharacter|Stinkoman}} {{for|time period|20X6}}
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''Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!'' --[[Videlectrix]] description
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{{Infobox Videlectrix Game|screencap=stinkogame.png|scalt=Always looking for a challenge and fighting and fighting that challenge.|description=Sidemost scrolling! Stinkoman presents!|releasedate=March 21, 2005|gamelink=stinkogame|boximg=stinkobox.png|boxalt=Ask for a challenge! DEUCE!}}
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''From the [[Videlectrix]] [[videlectrix.com#Game Catalog|game catalog]]:''
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<blockquote>Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!</blockquote>
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'''Stinkoman [[20X6]]''' is a side-scrolling platformer game which stars [[Stinkoman]]. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the [[Wikipedia:Engrish|poor "Japanese to English" translations]] common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].
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'''Stinkoman [[20X6]]''' is a side-scrolling platformer game which stars {{Film|Stinkoman}}. Based on the {{w|Mega Man Classic|classic}} ''[[Mega Man]]'' games, Stinkoman travels through distinctive sci-fi worlds and faces a gauntlet of foes to save his friend [[Pan Pan]] from the villainous [[Z Sabre]]. The game further parodies Japanese video games of the {{w|third generation of video game consoles}} with writing done in the manner of [[Deliberately Poor English|poor Japanese to English translations]] common to video games of that era.
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[[The Brothers Chaps]] demonstrated the game at [[NYU Talk - 1 Mar 2005|their talk at NYU]] before it was released.  
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The game consists of ten levels; although the first nine were released in relatively quick succession, the game [[Development of Stinkoman 20X6 Level 10|remained unfinished for 15 years]] until the [[Stinkoman 20X6 Walkthrough Level 10|final level]] was released on December 20, 2020.
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'''Date:''' March 21, 2005
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As a result of the [[post-Flash site update|site's transition to]] [[Ruffle]] on December 31, 2020, the game has numerous [[Stinkoman 20X6 Glitches#Ruffle|glitches]] that impact gameplay, including certain levels being unplayable. [[The Brothers Chaps]] are {{prs|1349884155576737793|14|Jan|2021|alt=aware of and working on the problem}}.
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__TOC__
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[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art]]
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'''Cast (in order of appearance):''' {{film|Videlectrix Mascot}}, {{film|Stinkoman}}, {{film|Pan Pan}}, {{film|1-Up}}, {{film|Cheatball}}, {{film|Marzi-Mei}}, {{film|Z Sabre}}, {{film|Nebulon}}, {{film|Trogador}}, {{film|Vector Strong Bad}}, {{film|Sticklyman}}
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==Updates==
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*March 21, 2005 - Debut
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'''Date:''' Monday, March 21, 2005
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*April 26, 2005 - Level 4 Added With Stinkomanual Article
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*May 9, 2005 - Level 5 Added With Stinkomanual Article
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*May 16, 2005 - Level 6 Added
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*May 24, 2005 - Level 6's Stinkomanual Article Added
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*July 4, 2005 - Level 7 Added
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*July 6, 2005 - Level 7's Stinkomanual Article Added
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*August 1, 2005 - Level -0 Added With Stinkomanual Article
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*September 5, 2005 - Level 9 Added With Stinkomanual Article, icons added to the menus, "Continute" menu select-colours changed and shooting mechanism changed.
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== Easter Eggs ==
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'''Page Title:''' Check out my new gameplay!
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* Hover your mouse below "Controls" on the main menu to access the [[Stinkomanual]].
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** When you click it, "loading manuél" appears briefly.
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* Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].
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* Stay still long enough and Stinkoman will yawn.
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** On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
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** On the Level 5 stages, [[1-Up]] will fall asleep and blow a [http://tvwiki.sytes.net/pmwiki/pmwiki.php/Main/SnotBubble snot bubble].
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** On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs you one unit of energy.)
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== Fun Facts ==
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== Gameplay ==
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=== Trivia ===
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This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]].
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==== General ====
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{{sectionstub}}
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* This is the first time we have seen [[Stinkoman Headquarters|Stinkoman's House]]. (Or any 20X6 character's house, for that matter).
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*Aside from the "[[Kerrek]]" and "[[Trogdor]]" versions of the [[Peasant's Quest Movie Trailer]], stinkogame.swf is the single largest Flash file on the site.
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* In the bottom right-hand corner of the PLAY GAME! screen it says "V7.1 EPISODES 1-9".
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===Levels===
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** It said "V6.0 EPISODES 1-8" until September 5, 2005, when the ninth level was added.
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<gallery perrow=5>
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** It said "V5.0 EPISODES 1-7" until August 1, 2005, when the eighth level was added.
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Image:Stinkogame1-1.png|<center>Level 1: '''[[Stinkoman 20X6 Walkthrough Level 1|Go Home!]]'''<br>''"Stinkoman heads home after beating a gem-studded brainbot"''</center>
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** It said "V4.0 EPISODES 1-6" until July 4, 2005, when the seventh level was added.
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Image:Stinkogame2-1.png|<center>Level 2: '''[[Stinkoman 20X6 Walkthrough Level 2|Pick a Bone!]]'''<br>''"Stinkoman goes after the chicken what choked him"''</center>
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** It said "V3.0 EPISODES 1-5 THUS FAR" until May 16, 2005, when the sixth level was added.
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Image:Stinkogame3-2.png|<center>Level 3: '''[[Stinkoman 20X6 Walkthrough Level 3|Dumb Wall!]]'''<br>''"Stinkoman overcompensates and has to collect random crap"''</center>
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** It said "V2.0 EPISODES 1-4" until May 9, 2005, when the fifth level was added.
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Image:Stinkoman20X6 4.1.png|<center>Level 4: '''[[Stinkoman 20X6 Walkthrough Level 4|Fisticuff!]]'''<br>''"Stinkoman uses a giant fist to keep 1-Up safe in Lava Zone"''
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** It said "V1.X EPISODES 1-3" until April 26, 2005, when the fourth level was added.
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Image:Stinkoman20X6 5.1.png|<center>Level 5: '''[[Stinkoman 20X6 Walkthrough Level 5|Oh, the Moon!]]'''<br>''"1-Up proves he's not just a kid. But can he be the guy?"''
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* In versions 4 (and below), the Flash 7 Warning in the bottom left corner read "FLASH PLAYER 7 REQUIRED". In version 5, it read "FLASH 7 VERY REQUIRED". In version 6, it read "FLASH 7 REQUIRED, 8 IS COOL TOO". In version 7, it reads "FLASH 7 OR HIRE REQUIRED".
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Image:Stinkoman20X6 6.1.png|<center>Level 6: '''[[Stinkoman 20X6 Walkthrough Level 6|Stratosfear!]]'''<br>''"Recreational challenges on the token cloud level"''
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*The "No Flash 7" warning box reads;
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Image:Stinkoman20X6 7.1.png|<center>Level 7: '''[[Stinkoman 20X6 Walkthrough Level 7|Ice 2 Meet U]]'''<br>''"Everybody freeze! It's Stinkoman's slipperiest foe yet"''
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<pre>
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Image:Stinkoman20X6 -0.1.png|<center>Level -0: '''[[Stinkoman 20X6 Walkthrough Level -0|Negatory!]]'''<br>''"A glitch takes our hero where no Stinko should stink-go"''
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      FLASH PLAYER 7
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Image:Stinkoman20X6 9.1.png|<center>Level 9: '''[[Stinkoman 20X6 Walkthrough Level 9|Turbolence]]'''<br>''"Get that stinking feeling flying in a goofylookin ship!"''
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      IS REQUIRED
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Image:Stinkoman20X6 10.1.png|<center>Level 10: '''[[Stinkoman 20X6 Walkthrough Level 10|Lastimost!]]'''<br>''"The final challenge awaits in an evil laircastle cavebase"''
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  TO PLAY STINKOMAN 20X6
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</gallery>
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THIS THING SAYS YOU DON'T HAS</pre>
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===Story===
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[[File:trylevel1.PNG|thumb|Challenge the fighting!]]
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The game starts with Stinkoman winning a challenge against a robot named [[Stinkoman 20X6 Enemies and Items#tampo|Tampo]], which makes him want to go home. Upon arrival, [[1-Up]] informs him that [[Pan Pan]] has been kidnapped; however, Stinkoman ignores this in favor of challenging [[Stinkoman 20X6 Enemies and Items#brody|Brody]], whose bone caused him to choke on his chicken soup. He then takes a detour over a short wall, which happens to be a robot named [[Stinkoman 20X6 Enemies and Items#stlunko|Stlunko]]; Stinkoman beats it and takes its stone fist as a powerup.
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==== Levels 4-8 ====
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Seeing that Stinkoman has no interest in rescuing Pan Pan, 1-Up goes out to rescue him on his own. He takes Stinkoman's [[Power Crunch]] (a cassette tape) through the Lava Zone, prompting Stinkoman to follow him, protect it, and ultimately trade it for his stone fist, which ends up [[Deliberately Poor English|gone to shreds]] in a fight with a lava snake named [[Stinkoman 20X6 Enemies and Items#saargtsson|Saargtsson]]. While the Power Crunch remains intact, the journey proves unsuccessful in rescuing Pan Pan, prompting 1-Up to set out from [[Stinkoman Headquarters]] once again. Stinkoman refuses to help a second time, so 1-Up goes to [[the moon]] alone. This attempt ends even worse than the last one, as 1-Up ends up carried off by the same silhouette that kidnapped Pan Pan.
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* This game used to lack the gray navbar at the bottom of the screen to move to other parts of the website. But when Level 4 was added the links were added also.
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* In the beginning of level 6, in the cutscene when Stinkoman is playing the game the music is the same as the moon level. When he gets Game Over it is also the same music you get when it's Game Over. He might be playing Stinkoman 20X6!
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* The quality of the music in Level 7 onward is higher than the other ones, resulting in sharper sound.
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Stinkoman finally begins showing some concern for 1-Up, taking a brief moment to wonder how he's doing, before taking a vacation to the Pink Cloud Zone for recreational challenges. It's soon revealed that the shadowy kidnapper has been watching him. This figure tries to kill Stinkoman by pressing a red button that sends him to the Ice Zone; however, he quickly realizes that he can keep moving to survive the cold. The figure retaliates by trapping Stinkoman sad inside a wall; this doesn't work either, as Stinkoman promptly blasts a section out of the wall and escapes.
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*When world 8/-0 was first released, the Poorbt at the beginning of level -0.1 came from the right side of the screen. It now comes from the left.
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**With the release of version 7.1, it comes from the right again.
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==== Level 9 ====
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At the end of the glitchy Negative Zone, Stinkoman defeats the "pile of junk" [[Stinkoman 20X6 Enemies and Items#ekersby|Ekersby]], and finds that one of its eyes is a device showing 1-Up and Pan Pan's whereabouts: the end of [[Stinkoman 20X6 Walkthrough Level 10|level 10]], where the red button is. This leads him to believe that they were the ones who red buttoned him, and finally heads off to level 10 for revenge. His destination (an evil fortress) is surrounded by an evil jungle, so he flies through it on his mostly cool ship, the [[Stinkoman 20X6 Playable Characters|Stinkowing]]. The shadowy figure launches a fleet in retaliation, including [[Stinkoman 20X6 Enemies and Items#harvax xvii|Harvax XVII]], a robotic gangster full of prawns. This backfires on the shadowy figure; not only does Stinkoman defeat Harvax, but he eats the prawns inside, causing him to fall asleep at the fortress's doorstep while the figure grows impatient. 1-Up grows a prodigious beard and Pan Pan has a hundred babies.
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*Version 7 enabled the menus to be navigated with either the mouse or keyboard.
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*When version 7 was released, Stinkoman's punches changed from the usual pattern. They used to fly forwards a small bit, while falling slightly, and then disappear. However, it seems they now have much the same traits as the lasers the ship fires, heading almost straight forward without any hindrance.
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**Because of this, you can kill the Greggo at the beginning of 1.2 by shooting repeatedly as you fall into the level.
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*When level 9 was first released, your number of shields would remain constant after losing a life. This meant that you could hoard shields if you had lives to spare, or that you could use up all your shields on one life and have none on the next. This has since been changed: after losing a life, your shield count always resets to 3.
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Reaching the fortress's inner sanctum, Stinkoman finds 1-Up and Pan Pan and comes face to face with the shadowy kidnapper, revealed to be [[Z Sabre]]. Z Sabre attempts to destroy Stinkoman so that he can become "the guy", but 1-Up tosses Stinkoman his Power Crunch, powering him up and allowing him to defeat Z Sabre. Refusing to admit defeat, Z Sabre unleashes his "pet", [[Mecha-Trogador]]; Stinkoman destroys the robot, but this causes its crystal heart to start exploding, forcing everyone to escape before the fortress collapses. With Mecha-Trogador destroyed, the crystals powering him are freed, and 1-Up and Stinkoman propose keeping them out of the wrong hands as a potential sequel or animated series, with [[Marzi-Mei]] and [[Cheatball]] wanting to join. Unbeknownst to them, Z Sabre has survived the fortress's destruction and gained a mouth.
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=== Remarks ===
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==History==  
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[[File:TBC at NYU Stinkoman20X6.JPG|thumb|A preview of the game shown [[NYU Talk - 1 Mar 2005|at New York University]] a few weeks before release.]]
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The game was created in collaboration with programmer [[Jonathan Howe]], who [[Flashforward 2006 Seattle - 28 Feb 2006#Games - 4:30 p.m.|built a level editor]] in [[Flash]] that allowed [[The Brothers Chaps]] to directly contribute to the level designs. The game was first demonstrated at [[NYU Talk - 1 Mar 2005|a talk at NYU]] before it was released.
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==== General ====
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{{seemain|Development of Stinkoman 20X6 Level 10}}
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* This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[Hip Hop Dance]].
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The first nine levels of ''Stinkoman 20X6'' were released over a six-month period in 2005. Due to a variety of factors, level 10 was not completed for over a decade. Development on the game resumed in 2017, now led by programmer [[Jez Swanson]]; after several additional delays, the level 10 update was released alongside a [[Stinkoman Level 10 Launch Trailer|promotional trailer]] on December 20, 2020.
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* To get capsules that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.
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*The sound made when collecting a capsule or an extra life is the same as cracking a Bitzar.
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*This is the first new game not to use some sort of scoring system.
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*There are three kinds of ladders used in the game: Ladders with small rungs (1.1, 1.2, 5.2),  ladders with large rungs (2.1, 2.2, 5.1, 6.1), and ladders with duck rungs (-0.1, -0.2).
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*If you type in the URL for volume 1, 2, 3, 4, 5 or 6, for a split second the page title will say "Old Stinkoman Game Page R.I.P." then it will take you to the current one.
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*All of the voice clips in the game have been taken from previous 20X6 'toons and sped up. ("20X6!"; "Are you asking for a challenge?"; Stinkoman's victory laugh; "I wanna be the guy too!")
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==== Levels 1-3 ====
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As of the [[post-Flash site update]] on December 31, 2020, the game has numerous [[Stinkoman 20X6 Glitches#Ruffle|glitches]] (including certain levels being unplayable) due to issues with [[Ruffle]]. The Brothers Chaps have promised that {{prs|1349884155576737793|14|Jan|2021|alt=the problem is being worked on}}, and will be fixed someday in the future.
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*In Level 2.3, if you listen closely, when Brody tries to peck you, you can hear him shriek. Also, Ekersby shrieks when he raises his arms.
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*During the fight with Brody, he will lift both of his legs off the ground at the same time. How could he be still standing?
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*The background music of the cutscene of level 1.1 is the same as the music in the background of the level 3.1 cutscene.
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==== Level 4 ====
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===Updates===
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*On Levels 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but you will eventually lose because there will be no one to jump on the tiles.
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*'''Debut: Version 1.0''' {{--}} Monday, March 21, 2005
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*In Episode 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand but when he turns around the fingers are still facing the player so it turns into a right hand. This "sprite mirroring" is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always left handed.
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**Game released with Levels 1, 2, and 3, and their Stinkomanual articles
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*When 1-Up falls into the fiery lava below (usually when a platform is not in the right position), the screen pans to the right for a little bit before losing the life. Is 1-Up still walking down there?
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**Also [[videlectrix.com#March 21, 2005|announced on Videlectrix.com]]
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**Stinkoman can also fall through the lava without getting hurt. That is until he reaches the bottom.
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*'''Version 2.0''' {{--}} Tuesday, April 26, 2005
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*The 1-Up sprites in Level 4 are slightly different from the ones in Level 5 &mdash; they were not reused, as the Stinkoman ones are.
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**Level 4 added with Stinkomanual article
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**[[Site Components#NavBar|NavBar]] added
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*'''Version 3.0''' {{--}} Monday, May 9, 2005
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**Level 5 added with Stinkomanual article
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*'''Version 4.0''' {{--}} Monday, May 16, 2005
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**Level 6 added
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**Tuesday, May 24, 2005 {{--}} Level 6's Stinkomanual article added
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*'''Version 5.0''' {{--}} Monday, July 4, 2005
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**Level 7 added
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**Wednesday, July 6, 2005 {{--}} Level 7's Stinkomanual article added
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*'''Version 6.0''' {{--}} Monday, August 1, 2005
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**Level -0 added with Stinkomanual article
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*'''Version 7.1''' {{--}} Monday, September 5, 2005
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**Level 9 added with Stinkomanual article
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**Minor menu changes
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**Shooting mechanism altered
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*'''Version 8.0''' {{--}} Sunday, December 20, 2020
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**Level 10 added with Stinkomanual article
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**New Mode difficulty added
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**[[Stinkoman 20X6 Intro Cinematic|Intro cinematic]] added
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**[[Stinkoman 20X6 Trivia#Version 8.0 (Level 10)|Other changes]]
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*'''Version 8.0.1''' {{--}} Between January 14 and 19, 2021
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**Some issues caused by [[Ruffle]] addressed
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==== Levels 5-7 ====
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==Easter Eggs==
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*Before Level 4, 1-Up says he is taking a short cut. Before level 5, they are back at Stinkoman Headquarters. The "short cut" didn't go anywhere!
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*Hover the mouse below "Controls" on the main menu to access the [[Stinkomanual]].
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*Stinkoman "breaks the [[Fourth Wall Breaks|Fourth Wall]]" by saying (in Level 5) "No way! I helped you in Level 4!"
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**On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
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**He does it again at the end of Level -0 by saying that 1-Up and [[Pan Pan]] "are on Level 10."
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**As of the Level 10 update, the Stinkomanual is now a regular menu option.
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*The head of the [[Shadowy Figure|silhouette]] at the end of Levels 5 and 6 and beginning of 7 and -0 appears to match the head of [[20X6 Coach Z]] in the Games menu.
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*Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].
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*The meteors in Level 5 cause the game to lag for a split second when they crash. This may be done on purpose to emulate how easy it is to put stress on older game systems.
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*Stay still long enough and Stinkoman will yawn.
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*At the end of level 7.2, if you jump right when you see the retractable ladder, you can shoot An Ice Machine before the battle starts.
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**On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
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*There is no cutscene before level 7.3, the boss battle with An Ice Machine.
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**On the Level 5 stages, {{Film|1-Up}} will fall asleep and blow a snot bubble.
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**On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs one unit of energy.)
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*The player can find various invisible platforms by jumping around on different parts of the levels.
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*Upon completing the end credits, a link for the HD uncompressed version of the intro appears.
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==== Levels 8-9 ====
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== Fun Facts ==
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*It is possible to get a ton of extra lives in level -0.2. Since there are two extra lives available, once you get both, you can die and start over, gaining one more for each time.
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*Sackastanos and Semulades sport visors which are edited Browntant visors.
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*There is no cutscene before the boss battle on Level 9.3 against Harvax XVII.
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*Harvax XVII's hands are white, but his face is purple.
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=== Goofs ===
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=== Trivia ===  
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====Manual Inconsistencies====
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{{see|Stinkoman 20X6 Trivia}}
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*Kolkaryu is listed under level 2, but Kolkaryu already appears in level 1.
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*Old Sage is listed under level 2, but Old Sages already appear in level 1.
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*Level 3 is called "Dumb Wall" on the level select screen, but it's called "Up 'n Down" in the instruction manual.
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*In Level 1 in the manual, the original version said "face treats" instead of "fave treats."
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*Level 3 is the only part to have its title constantly on the top of the page. All of the other Levels' titles disappear after the first page.
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*When v4 (Level 6) and v5 (Level 7) were first put up, The Brothers Chaps forgot to update the [[Stinkomanual]] to include Level 6. This was fixed, but the release of version 5 seemingly broke it again. Later in the day, the level 6 section was replaced, the level 7 section was added.
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====In-Game Goofs====
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=== Remarks ===
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*The two Pooru-Poorus at either end of Stlunko seem to be hovering above the ground.
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{{see|Stinkoman 20X6 Remarks}}
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*When you fall off the conveyor belt on Stlunko and stand on the ground below the belt, you'll still be carried along with it. (However, once you jump or are hit by one of the Pooru-Poorus, you appear back on the conveyor belt.)
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*When Stinkoman wears his giant fist, it is slightly larger than when Stlunko has it.
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*In Levels 4.1 and 4.2, if Stinkoman walks directly beneath the lavafall and then hits the ground with the rock fist, he apparently deflects the lava with his head.
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[[Image:level1.jpg|thumb|Level 1 or Level 1.1? ]]
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*Any damage you took as Stinkoman in levels 3 and 4 will remain on 1-Up in level 5, even though they're not the same person.
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**Similarly, any damage you took as 1-Up in Level 5 will remain on Stinkoman when you progress to level 6.
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*In the "Level Select" screen, levels 9.1 and 9.2 were originally listed as -0.1 and -0.2. This was fixed later in the day.
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<!-- Every version past 2 only lets you play the first level in any episode no matter what. You can only unlock the second level if you beat the first one. It's almost certainly can't be called a Goof at this point, given that they did it three times in a row, so please don't add it. -->
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====Miscellaneous====
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=== Goofs ===
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*In the Videlectrix catalogue, if you click Stinkoman 20X6, a screenshot of the game will appear. In the bottom right corner, it says "Level 1" and not "Level 1.1".<br style="clear:both;" />
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{{see|Stinkoman 20X6 Goofs}}
=== Glitches ===
=== Glitches ===
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''See [[Stinkoman 20X6 Glitches]].''
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{{see|Stinkoman 20X6 Glitches}}
=== Inside References ===
=== Inside References ===
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==== Levels 1-4 ====
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{{see|Stinkoman 20X6 Inside References}}
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* The health-restoring pills are a reference to the capsule containing the "power crunch" from the Strong Bad Email [[time capsule]].
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**They are also a reference to the [[Scrolling Shooter Games Menu]], where you can get similar capsules to change your ship.
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*The Stobats in Level 2 blow up like the ducks in [[Duck Guardian]] after being hit with the hatch ray.
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*The red and green lamps on Level 2 are similar to the one in the bar in the [[Theme Song Video]].
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* Level 3.2 reveals that Stinkoman hates apples, just as Strong Bad does in [[The House that Gave Sucky Treats]].
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* Stlunko, the level 3 boss, bears a striking resemblance to the [[Visor Robot]].
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*1-Up saying "I'm going this way!" is a reference to [[Meet Marshie]].
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*The Saargtsson intro cinema contains yet another appearance of Stinkoman's signature attack, the [[Double Deuce]], but this time uses a ''Single Deuce''.
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==== Level 5 ====
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*1-Up saying that he's just a kid, and maybe when he's older is a reference to [[japanese cartoon]].
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*1 Up in the level 5 cut scene says "Mooooooon" just like a soy drunken Strong Bad did in [[personal favorites]] and in [[Strong Bad is in Jail Cartoon]] when Strong Bad says, "We're takin' this baby to da MOOOOOOOOOOOON!"
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*The background in Level 5 looks like the third background in the [[Scrolling Shooter Games Menu|Games menu]].
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*The line "KICK 'EM UP [[Dan|DAN]]!" is an adaptation of "fry 'em up, Dan!" from [[TROGDOR!]]
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*The ship that flies by at the beginning of 5.1 and 5.2 is featured twice in "japanese cartoon" that was originally intended to be the 20X6 version of [[20X6 The Cheat|The Cheat]].
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*When 1-Up defeats [[Nebulon]], he says no one likes his style, just like Strong Bad did in [[New Boots]].
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==== Levels 8-9 ====
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*There are ladders in level -0 that resemble ducks from [[Duck Guardian]].
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* "Check out my new gameplay!" is a reference to Stinkoman's quote "Check out my new cosplay!" in [[3 Times Halloween Funjob]].
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*The ship you fly in Level 9 is the Stinkoman ship in the [[Scrolling Shooter Games Menu]].
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*Stinkoman's line at the end of Level 9, "Prawn Salad", is a reference to the easter egg in [[3 Times Halloween Funjob]], where Stinkoman says "I love prawns! Simple as that!"
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==== The Stinkomanual ====
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* Grundy's illustration in the manual shows him running in a manner similar to [[Homestar Runner]].
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*The Rose Blake's description in the manual as a "'Lectric burner" is a reference to the email [[extra plug]], where Strong Bad gets [['Lectric Boots]].
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*The line "blast 'em up [[Dan]]!" is an adaptation of "fry 'em up, Dan!" from [[TROGDOR!]]
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*The sentence in the manual, "Falling from the skies and bove", references [[That Time of Year]].
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=== Real-World References ===
=== Real-World References ===
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''See [[Stinkoman 20X6 Real-World References]].''
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{{see|Stinkoman 20X6 Real-World References}}
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{{Template:Stinkoman 20X6}}
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=== Fast Forward ===
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{{see|Stinkoman 20X6 Fast Forward}}
== External Links ==
== External Links ==
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* [[HR:stinkogame/v7/stinkogame.html|Play Stinkoman 20X6]]
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{{nextlinks|action=play|stinkogame|old=stinkogame/v7/stinkogame}}
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* [[HR:stinkogame/v7/stinkogame.swf|Play the Game (Flash file)]]
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*[[oldhr:stinkogame/v7/objectLibrary.swf|view the Stinkoman 20X6 object library]]
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* [[HR:stinkogame/v7/objectLibrary.swf|See the Stinkoman 20X6 object library]]
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*listen to the game music ([[videlectrix:songs/stinkoman_level1.mp3|Level 1]], [[videlectrix:songs/stinkoman_level2.mp3|Level 2]], [[videlectrix:songs/stinkoman_cutscene.mp3|cutscene]])
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{{Stinkoman 20X6}}
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{{VidelectrixGames}}
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[[Category:Stinkoman 20X6]]
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[[Category:Stinkoman 20X6|*]]

Current revision as of 08:50, 4 September 2024

Game Category: New Game
play 50K Racewalker Thy Dungeonman 3
This article is about the game. For the character, see Stinkoman. For the time period, see 20X6.
Stinkoman 20X6
Always looking for a challenge and fighting and fighting that challenge.
Description Sidemost scrolling! Stinkoman presents!
Release date March 21, 2005
Play Game
Box Art
Ask for a challenge! DEUCE!

From the Videlectrix game catalog:

Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!

Stinkoman 20X6 is a side-scrolling platformer game which stars Stinkoman. Based on the classic Mega Man games, Stinkoman travels through distinctive sci-fi worlds and faces a gauntlet of foes to save his friend Pan Pan from the villainous Z Sabre. The game further parodies Japanese video games of the third generation of video game consoles with writing done in the manner of poor Japanese to English translations common to video games of that era.

The game consists of ten levels; although the first nine were released in relatively quick succession, the game remained unfinished for 15 years until the final level was released on December 20, 2020.

As a result of the site's transition to Ruffle on December 31, 2020, the game has numerous glitches that impact gameplay, including certain levels being unplayable. The Brothers Chaps are aware of and working on the problem.

Cast (in order of appearance): Videlectrix Mascot, Stinkoman, Pan Pan, 1-Up, Cheatball, Marzi-Mei, Z Sabre, Nebulon, Trogador, Vector Strong Bad, Sticklyman

Date: Monday, March 21, 2005

Page Title: Check out my new gameplay!

Contents

[edit] Gameplay

This game is based on the classic Capcom Mega Man series.

STUB'D! This section of the page is incomplete. You can help the Homestar Runner Wiki by expanding it.


[edit] Levels

[edit] Story

Challenge the fighting!

The game starts with Stinkoman winning a challenge against a robot named Tampo, which makes him want to go home. Upon arrival, 1-Up informs him that Pan Pan has been kidnapped; however, Stinkoman ignores this in favor of challenging Brody, whose bone caused him to choke on his chicken soup. He then takes a detour over a short wall, which happens to be a robot named Stlunko; Stinkoman beats it and takes its stone fist as a powerup.

Seeing that Stinkoman has no interest in rescuing Pan Pan, 1-Up goes out to rescue him on his own. He takes Stinkoman's Power Crunch (a cassette tape) through the Lava Zone, prompting Stinkoman to follow him, protect it, and ultimately trade it for his stone fist, which ends up gone to shreds in a fight with a lava snake named Saargtsson. While the Power Crunch remains intact, the journey proves unsuccessful in rescuing Pan Pan, prompting 1-Up to set out from Stinkoman Headquarters once again. Stinkoman refuses to help a second time, so 1-Up goes to the moon alone. This attempt ends even worse than the last one, as 1-Up ends up carried off by the same silhouette that kidnapped Pan Pan.

Stinkoman finally begins showing some concern for 1-Up, taking a brief moment to wonder how he's doing, before taking a vacation to the Pink Cloud Zone for recreational challenges. It's soon revealed that the shadowy kidnapper has been watching him. This figure tries to kill Stinkoman by pressing a red button that sends him to the Ice Zone; however, he quickly realizes that he can keep moving to survive the cold. The figure retaliates by trapping Stinkoman sad inside a wall; this doesn't work either, as Stinkoman promptly blasts a section out of the wall and escapes.

At the end of the glitchy Negative Zone, Stinkoman defeats the "pile of junk" Ekersby, and finds that one of its eyes is a device showing 1-Up and Pan Pan's whereabouts: the end of level 10, where the red button is. This leads him to believe that they were the ones who red buttoned him, and finally heads off to level 10 for revenge. His destination (an evil fortress) is surrounded by an evil jungle, so he flies through it on his mostly cool ship, the Stinkowing. The shadowy figure launches a fleet in retaliation, including Harvax XVII, a robotic gangster full of prawns. This backfires on the shadowy figure; not only does Stinkoman defeat Harvax, but he eats the prawns inside, causing him to fall asleep at the fortress's doorstep while the figure grows impatient. 1-Up grows a prodigious beard and Pan Pan has a hundred babies.

Reaching the fortress's inner sanctum, Stinkoman finds 1-Up and Pan Pan and comes face to face with the shadowy kidnapper, revealed to be Z Sabre. Z Sabre attempts to destroy Stinkoman so that he can become "the guy", but 1-Up tosses Stinkoman his Power Crunch, powering him up and allowing him to defeat Z Sabre. Refusing to admit defeat, Z Sabre unleashes his "pet", Mecha-Trogador; Stinkoman destroys the robot, but this causes its crystal heart to start exploding, forcing everyone to escape before the fortress collapses. With Mecha-Trogador destroyed, the crystals powering him are freed, and 1-Up and Stinkoman propose keeping them out of the wrong hands as a potential sequel or animated series, with Marzi-Mei and Cheatball wanting to join. Unbeknownst to them, Z Sabre has survived the fortress's destruction and gained a mouth.

[edit] History

A preview of the game shown at New York University a few weeks before release.

The game was created in collaboration with programmer Jonathan Howe, who built a level editor in Flash that allowed The Brothers Chaps to directly contribute to the level designs. The game was first demonstrated at a talk at NYU before it was released.

See main article: Development of Stinkoman 20X6 Level 10

The first nine levels of Stinkoman 20X6 were released over a six-month period in 2005. Due to a variety of factors, level 10 was not completed for over a decade. Development on the game resumed in 2017, now led by programmer Jez Swanson; after several additional delays, the level 10 update was released alongside a promotional trailer on December 20, 2020.

As of the post-Flash site update on December 31, 2020, the game has numerous glitches (including certain levels being unplayable) due to issues with Ruffle. The Brothers Chaps have promised that the problem is being worked on, and will be fixed someday in the future.

[edit] Updates

  • Debut: Version 1.0 — Monday, March 21, 2005
  • Version 2.0 — Tuesday, April 26, 2005
    • Level 4 added with Stinkomanual article
    • NavBar added
  • Version 3.0 — Monday, May 9, 2005
    • Level 5 added with Stinkomanual article
  • Version 4.0 — Monday, May 16, 2005
    • Level 6 added
    • Tuesday, May 24, 2005 — Level 6's Stinkomanual article added
  • Version 5.0 — Monday, July 4, 2005
    • Level 7 added
    • Wednesday, July 6, 2005 — Level 7's Stinkomanual article added
  • Version 6.0 — Monday, August 1, 2005
    • Level -0 added with Stinkomanual article
  • Version 7.1 — Monday, September 5, 2005
    • Level 9 added with Stinkomanual article
    • Minor menu changes
    • Shooting mechanism altered
  • Version 8.0 — Sunday, December 20, 2020
  • Version 8.0.1 — Between January 14 and 19, 2021
    • Some issues caused by Ruffle addressed

[edit] Easter Eggs

  • Hover the mouse below "Controls" on the main menu to access the Stinkomanual.
    • On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
    • As of the Level 10 update, the Stinkomanual is now a regular menu option.
  • Wait long enough at the title screen to see an intro cinematic.
  • Stay still long enough and Stinkoman will yawn.
    • On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
    • On the Level 5 stages, 1-Up will fall asleep and blow a snot bubble.
    • On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs one unit of energy.)
  • The player can find various invisible platforms by jumping around on different parts of the levels.
  • Upon completing the end credits, a link for the HD uncompressed version of the intro appears.

[edit] Fun Facts

[edit] Trivia

See Stinkoman 20X6 Trivia

[edit] Remarks

See Stinkoman 20X6 Remarks

[edit] Goofs

See Stinkoman 20X6 Goofs

[edit] Glitches

See Stinkoman 20X6 Glitches

[edit] Inside References

See Stinkoman 20X6 Inside References

[edit] Real-World References

See Stinkoman 20X6 Real-World References

[edit] Fast Forward

See Stinkoman 20X6 Fast Forward

[edit] External Links


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