Stinkoman 20X6

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[[Image:stinkogame.png|thumb|Always looking for a fighting or a challenge.]]
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{{anewgamenav|stinkogame}}
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{{aboutgame}} {{forcharacter|Stinkoman}} {{for|time period|20X6}}
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''Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!'' --[[Videlectrix]] description
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{{Infobox Videlectrix Game|screencap=stinkogame.png|scalt=Always looking for a challenge and fighting and fighting that challenge.|description=Sidemost scrolling! Stinkoman presents!|releasedate=March 21, 2005|gamelink=stinkogame|boximg=stinkobox.png|boxalt=Ask for a challenge! DEUCE!}}
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''From the [[Videlectrix]] [[videlectrix.com#Game Catalog|game catalog]]:''
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<blockquote>Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!</blockquote>
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'''Stinkoman 20X6''' is a side-scrolling platformer game which stars [[Stinkoman]]. This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]]. It also parodies the poor "Japanese to English" translations (a.k.a. "[[Wikipedia:Engrish|Engrish]]") common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].
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'''Stinkoman [[20X6]]''' is a side-scrolling platformer game which stars {{Film|Stinkoman}}. Based on the {{w|Mega Man Classic|classic}} ''[[Mega Man]]'' games, Stinkoman travels through distinctive sci-fi worlds and faces a gauntlet of foes to save his friend [[Pan Pan]] from the villainous [[Z Sabre]]. The game further parodies Japanese video games of the {{w|third generation of video game consoles}} with writing done in the manner of [[Deliberately Poor English|poor Japanese to English translations]] common to video games of that era.
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[[The Brothers Chaps]] showed it off at [[NYU Talk - 1 Mar 2005|their talk at NYU]] before it was released.  
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The game consists of ten levels; although the first nine were released in relatively quick succession, the game [[Development of Stinkoman 20X6 Level 10|remained unfinished for 15 years]] until the [[Stinkoman 20X6 Walkthrough Level 10|final level]] was released on December 20, 2020.
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[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art]]
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== Easter Eggs ==
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As a result of the [[post-Flash site update|site's transition to]] [[Ruffle]] on December 31, 2020, the game has numerous [[Stinkoman 20X6 Glitches#Ruffle|glitches]] that impact gameplay, including certain levels being unplayable. [[The Brothers Chaps]] are {{prs|1349884155576737793|14|Jan|2021|alt=aware of and working on the problem}}.
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* Hover your mouse below "Controls" on the main menu to access the Instruction Booklet.
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** When you click it, "loading manuél" appears briefly.
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'''Cast (in order of appearance):''' {{film|Videlectrix Mascot}}, {{film|Stinkoman}}, {{film|Pan Pan}}, {{film|1-Up}}, {{film|Cheatball}}, {{film|Marzi-Mei}}, {{film|Z Sabre}}, {{film|Nebulon}}, {{film|Trogador}}, {{film|Vector Strong Bad}}, {{film|Sticklyman}}
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* Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].
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* Stay still long enough and Stinkoman will yawn.
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** On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
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** On the Level 5 stages, 1-Up will fall asleep and blow a [http://tvwiki.sytes.net/pmwiki/pmwiki.php/Main/SnotBubble snot bubble].
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== Fun Facts ==
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'''Date:''' Monday, March 21, 2005
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=== Trivia ===
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'''Page Title:''' Check out my new gameplay!
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* This is the first time we have seen [[Stinkoman's House]], or any 20X6 character's house, for that matter.
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* According to the [[Strong Bad Email]] [[time capsule]], it would seem that Planet K is Earth in the future.
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== Gameplay ==
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*This is also the first complete platform game that Videlectrix have ever made, as of course Jon Howe programmed it and composed the music, while the Chaps were simply the graphics designers. ([[Super Kingio Brothers]] was meant as a joke and was impossible to play past the first enemy)
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This game is based on the [[Wikipedia:Mega Man Classic|classic Capcom ''Mega Man'' series]].
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* This is the first appearance of Strong Bad's green tongue since [[Super NES]]. In the "Game Over" screen, Stinkoman's green tongue is shown, although it's red or pink all other times you see it in the game.
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{{sectionstub}}
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**Just as well, 1-Up's "Game Over screen" has him standing with the caption "My tongue is green..."
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**Stinkoman's green tongue may be due to the fact that his "stummy hurts".
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===Levels===
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<gallery perrow=5>
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Image:Stinkogame1-1.png|<center>Level 1: '''[[Stinkoman 20X6 Walkthrough Level 1|Go Home!]]'''<br>''"Stinkoman heads home after beating a gem-studded brainbot"''</center>
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Image:Stinkogame2-1.png|<center>Level 2: '''[[Stinkoman 20X6 Walkthrough Level 2|Pick a Bone!]]'''<br>''"Stinkoman goes after the chicken what choked him"''</center>
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Image:Stinkogame3-2.png|<center>Level 3: '''[[Stinkoman 20X6 Walkthrough Level 3|Dumb Wall!]]'''<br>''"Stinkoman overcompensates and has to collect random crap"''</center>
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Image:Stinkoman20X6 4.1.png|<center>Level 4: '''[[Stinkoman 20X6 Walkthrough Level 4|Fisticuff!]]'''<br>''"Stinkoman uses a giant fist to keep 1-Up safe in Lava Zone"''
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Image:Stinkoman20X6 5.1.png|<center>Level 5: '''[[Stinkoman 20X6 Walkthrough Level 5|Oh, the Moon!]]'''<br>''"1-Up proves he's not just a kid. But can he be the guy?"''
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Image:Stinkoman20X6 6.1.png|<center>Level 6: '''[[Stinkoman 20X6 Walkthrough Level 6|Stratosfear!]]'''<br>''"Recreational challenges on the token cloud level"''
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Image:Stinkoman20X6 7.1.png|<center>Level 7: '''[[Stinkoman 20X6 Walkthrough Level 7|Ice 2 Meet U]]'''<br>''"Everybody freeze! It's Stinkoman's slipperiest foe yet"''
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Image:Stinkoman20X6 -0.1.png|<center>Level -0: '''[[Stinkoman 20X6 Walkthrough Level -0|Negatory!]]'''<br>''"A glitch takes our hero where no Stinko should stink-go"''
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Image:Stinkoman20X6 9.1.png|<center>Level 9: '''[[Stinkoman 20X6 Walkthrough Level 9|Turbolence]]'''<br>''"Get that stinking feeling flying in a goofylookin ship!"''
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Image:Stinkoman20X6 10.1.png|<center>Level 10: '''[[Stinkoman 20X6 Walkthrough Level 10|Lastimost!]]'''<br>''"The final challenge awaits in an evil laircastle cavebase"''
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</gallery>
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===Story===
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[[File:trylevel1.PNG|thumb|Challenge the fighting!]]
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The game starts with Stinkoman winning a challenge against a robot named [[Stinkoman 20X6 Enemies and Items#tampo|Tampo]], which makes him want to go home. Upon arrival, [[1-Up]] informs him that [[Pan Pan]] has been kidnapped; however, Stinkoman ignores this in favor of challenging [[Stinkoman 20X6 Enemies and Items#brody|Brody]], whose bone caused him to choke on his chicken soup. He then takes a detour over a short wall, which happens to be a robot named [[Stinkoman 20X6 Enemies and Items#stlunko|Stlunko]]; Stinkoman beats it and takes its stone fist as a powerup.
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Seeing that Stinkoman has no interest in rescuing Pan Pan, 1-Up goes out to rescue him on his own. He takes Stinkoman's [[Power Crunch]] (a cassette tape) through the Lava Zone, prompting Stinkoman to follow him, protect it, and ultimately trade it for his stone fist, which ends up [[Deliberately Poor English|gone to shreds]] in a fight with a lava snake named [[Stinkoman 20X6 Enemies and Items#saargtsson|Saargtsson]]. While the Power Crunch remains intact, the journey proves unsuccessful in rescuing Pan Pan, prompting 1-Up to set out from [[Stinkoman Headquarters]] once again. Stinkoman refuses to help a second time, so 1-Up goes to [[the moon]] alone. This attempt ends even worse than the last one, as 1-Up ends up carried off by the same silhouette that kidnapped Pan Pan.
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Stinkoman finally begins showing some concern for 1-Up, taking a brief moment to wonder how he's doing, before taking a vacation to the Pink Cloud Zone for recreational challenges. It's soon revealed that the shadowy kidnapper has been watching him. This figure tries to kill Stinkoman by pressing a red button that sends him to the Ice Zone; however, he quickly realizes that he can keep moving to survive the cold. The figure retaliates by trapping Stinkoman sad inside a wall; this doesn't work either, as Stinkoman promptly blasts a section out of the wall and escapes.
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At the end of the glitchy Negative Zone, Stinkoman defeats the "pile of junk" [[Stinkoman 20X6 Enemies and Items#ekersby|Ekersby]], and finds that one of its eyes is a device showing 1-Up and Pan Pan's whereabouts: the end of [[Stinkoman 20X6 Walkthrough Level 10|level 10]], where the red button is. This leads him to believe that they were the ones who red buttoned him, and finally heads off to level 10 for revenge. His destination (an evil fortress) is surrounded by an evil jungle, so he flies through it on his mostly cool ship, the [[Stinkoman 20X6 Playable Characters|Stinkowing]]. The shadowy figure launches a fleet in retaliation, including [[Stinkoman 20X6 Enemies and Items#harvax xvii|Harvax XVII]], a robotic gangster full of prawns. This backfires on the shadowy figure; not only does Stinkoman defeat Harvax, but he eats the prawns inside, causing him to fall asleep at the fortress's doorstep while the figure grows impatient. 1-Up grows a prodigious beard and Pan Pan has a hundred babies.
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Reaching the fortress's inner sanctum, Stinkoman finds 1-Up and Pan Pan and comes face to face with the shadowy kidnapper, revealed to be [[Z Sabre]]. Z Sabre attempts to destroy Stinkoman so that he can become "the guy", but 1-Up tosses Stinkoman his Power Crunch, powering him up and allowing him to defeat Z Sabre. Refusing to admit defeat, Z Sabre unleashes his "pet", [[Mecha-Trogador]]; Stinkoman destroys the robot, but this causes its crystal heart to start exploding, forcing everyone to escape before the fortress collapses. With Mecha-Trogador destroyed, the crystals powering him are freed, and 1-Up and Stinkoman propose keeping them out of the wrong hands as a potential sequel or animated series, with [[Marzi-Mei]] and [[Cheatball]] wanting to join. Unbeknownst to them, Z Sabre has survived the fortress's destruction and gained a mouth.
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==History==
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[[File:TBC at NYU Stinkoman20X6.JPG|thumb|A preview of the game shown [[NYU Talk - 1 Mar 2005|at New York University]] a few weeks before release.]]
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The game was created in collaboration with programmer [[Jonathan Howe]], who [[Flashforward 2006 Seattle - 28 Feb 2006#Games - 4:30 p.m.|built a level editor]] in [[Flash]] that allowed [[The Brothers Chaps]] to directly contribute to the level designs. The game was first demonstrated at [[NYU Talk - 1 Mar 2005|a talk at NYU]] before it was released.
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{{seemain|Development of Stinkoman 20X6 Level 10}}
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The first nine levels of ''Stinkoman 20X6'' were released over a six-month period in 2005. Due to a variety of factors, level 10 was not completed for over a decade. Development on the game resumed in 2017, now led by programmer [[Jez Swanson]]; after several additional delays, the level 10 update was released alongside a [[Stinkoman Level 10 Launch Trailer|promotional trailer]] on December 20, 2020.
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As of the [[post-Flash site update]] on December 31, 2020, the game has numerous [[Stinkoman 20X6 Glitches#Ruffle|glitches]] (including certain levels being unplayable) due to issues with [[Ruffle]]. The Brothers Chaps have promised that {{prs|1349884155576737793|14|Jan|2021|alt=the problem is being worked on}}, and will be fixed someday in the future.
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===Updates===
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*'''Debut: Version 1.0''' {{--}} Monday, March 21, 2005
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**Game released with Levels 1, 2, and 3, and their Stinkomanual articles
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**Also [[videlectrix.com#March 21, 2005|announced on Videlectrix.com]]
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*'''Version 2.0''' {{--}} Tuesday, April 26, 2005
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**Level 4 added with Stinkomanual article
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**[[Site Components#NavBar|NavBar]] added
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*'''Version 3.0''' {{--}} Monday, May 9, 2005
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**Level 5 added with Stinkomanual article
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*'''Version 4.0''' {{--}} Monday, May 16, 2005
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**Level 6 added
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**Tuesday, May 24, 2005 {{--}} Level 6's Stinkomanual article added
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*'''Version 5.0''' {{--}} Monday, July 4, 2005
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**Level 7 added
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**Wednesday, July 6, 2005 {{--}} Level 7's Stinkomanual article added
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*'''Version 6.0''' {{--}} Monday, August 1, 2005
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**Level -0 added with Stinkomanual article
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*'''Version 7.1''' {{--}} Monday, September 5, 2005
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**Level 9 added with Stinkomanual article
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**Minor menu changes
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**Shooting mechanism altered
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*'''Version 8.0''' {{--}} Sunday, December 20, 2020
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**Level 10 added with Stinkomanual article
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**New Mode difficulty added
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**[[Stinkoman 20X6 Intro Cinematic|Intro cinematic]] added
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**[[Stinkoman 20X6 Trivia#Version 8.0 (Level 10)|Other changes]]
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*'''Version 8.0.1''' {{--}} Between January 14 and 19, 2021
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**Some issues caused by [[Ruffle]] addressed
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==Easter Eggs==
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*Hover the mouse below "Controls" on the main menu to access the [[Stinkomanual]].
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**On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
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**As of the Level 10 update, the Stinkomanual is now a regular menu option.
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*Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].
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*Stay still long enough and Stinkoman will yawn.
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**On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
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**On the Level 5 stages, {{Film|1-Up}} will fall asleep and blow a snot bubble.
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**On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs one unit of energy.)
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*The player can find various invisible platforms by jumping around on different parts of the levels.
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*Upon completing the end credits, a link for the HD uncompressed version of the intro appears.
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== Fun Facts ==
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*As 1-Up if you kick while holding the left or right arrow keys 1-Up will do a spinning kick.
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=== Trivia ===
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{{see|Stinkoman 20X6 Trivia}}
=== Remarks ===
=== Remarks ===
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* In the bottom right-hand corner of the PLAY GAME! screen is says "V4.0 EPISODES 1-6 THUS FAR"
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{{see|Stinkoman 20X6 Remarks}}
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** It said "V3.0 EPISODES 1-5" until May 16, 2005, when the sixth level was added.
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** It said "V2.0 EPISODES 1-4" until May 9, 2005, when the fifth level was added.
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** It said "V1.X EPISODES 1-3" until April 26, 2005, when the fourth level was added.
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* This is the second instance of sprites modeled after 8-bit Megaman, the first instance being with Coach Z in [[Hip Hop Dance]].
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* This game used to not feature the regular links at the bottom of the screen to move to other parts of the website. But when Level 4 was added the links were added also.
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*Play the .swf version. When you die, right click and do the "play" function. The "More to Come!" screen with Stinkoman with the grey fist will pop up.
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**On that screen, do like you did with the "Game Over" screen, and you'll start the level over with 0 lives. If you die, you gain one life, but die. Repeat the process for a lotta lives (or to start on THAT level, including bosses.)
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*On Levels 4.1 and 4.2, Stinkoman can actually fall down in certain spots to join 1-Up, but you will eventually lose because there will be no one to press the buttons.
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*On levels 4.1 and 4.2, you can't go too far from 1-Up, or he will die, even if he is not near any danger.
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*In Episode 4, the Pink Cham Cham laser graphic is the same graphic used for the Saargtsson laser animation.
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*In the Level 4 cutscene, 1-Up says he will borrow Stinkoman's power crunch. However, in the e-mail time capsule (in which Stinkoman found the "power crunch"), Stinkoman ate it.
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*1-Up jumps higher than Stinkoman.
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* To get power crunches that are hiding behind enemies without having to kill the enemy, run into the enemy with health to spare. You will take damage, grab the crunch and will be invincible long enough to escape unharmed.
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*The head of the silhouette at the end of Level 5 appears to match the head of [[20X6 Coach Z]] in the Games menu.
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*Stinkoman "breaks the [[Fourth Wall Breaks|Fourth Wall]]" by saying (in Level 5) "No way! I helped you in Level 4!"
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*1-Up is slower at climbing ladders than Stinkoman is, perhaps due to his lack of visible arms.
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*on the first cutscene of level 6, the game that stinkoman is playing is the 5th level of Stinkoman 20X6. You can hear the level 5 music, the dying sound, the game over music and stinkoman saying that not even a 200 year old could beat the game, pointing out that stinkoman is bad at video games.
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=== Goofs ===
=== Goofs ===
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* The manual has Kolkaryu listed under level 2, but Kolkaryu already appears in level 1.
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{{see|Stinkoman 20X6 Goofs}}
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* The manual has Old Sage listed under level 2, but Old Sages already appear in level 1.
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* Greggo will not stop or become indestructable unless you are parallel to him.
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**Note: this was done on purpose to make it possible to destroy it. fire and then quickly jump or vice versa to kill it.
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* Level 3 is called "Dumb Wall" on the level select screen, but it's called "Up 'n' Down" in the instruction manual.
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* In Level 1 in the manual, the original version said "face treats" instead of "fave treats."
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* In the manual, Level 3 is the only part to have it's title constantly on the top of the page. All the other Level's titles disappear after the first page.
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*In Episode 4, when Stinkoman is facing to the right, his giant fist powerup is a left hand but when he turns around the fingers are still facing the player so it turns into a right hand. This "sprite mirroring" is common in older games to conserve memory. A notable exception is Metroid, in which Samus is always right handed.
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*When v4 (Level 6) was first put up, The Brothers Chaps forgot to update the [[Stinkomanual]] to include Level 6.
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=== Glitches ===
=== Glitches ===
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[[Image:stinkogame slow.png|thumb|Glitch for slow computers.]]
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{{see|Stinkoman 20X6 Glitches}}
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* When the game was first released, you could skip (press space or click) the first part of the final movie (any part before the MORE LEVELS TO COME SCENE) to enter stage 3.4. It was the Stlunko Battle arena without Stlunko: a slightly elevated platform above the ground with two Pooru-Poorus on either side. You could continue traveling rightwards into a barren land before reaching an endless cliff.
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**This glitch is now fixed. However, if you play the swf you can still play 3.4
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**This again happened in level 4 when it was first released. However, this glitch has been fixed as well.
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***Also, if you die once on level 4.4 there will be no ground when you return.
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* When you run right and jump, you will flip as if you were running left and jumping.
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* If you fall long enough and don't touch anything, Stinkoman will stop doing his falling pose and act like he's standing and will even start to yawn. Such a long fall can be found in stage 2.2.
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* You can float in mid-air on level 1.1 if you land on the right spot next to the gray pole close to the beginning, or if a Browntant hits you while you're falling against it.
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[[Image:stinkoman-glitch.png|thumb|Stinkoman stands on air!]]
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* If you jump at the right time at the end of a level, you can do your victory pose in midair.
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* If you die with only one life left after defeating a boss, the usual "die" sequence will happen, but then Stinkoman will do his victory dance with no ground beneath him and you will start the next stage with no lives, which will increase by one life and the "Game Over" screen will appear the next time he dies in the next stage.
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* Sometimes you can start up a new game and it will be nothing but Stinkoman and the background.  Since there's no ground, you can only fall and die. This may be linked to older versions of Flash.
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** A possible reason that this happens is because earlier versions of Flash may not be able to read the levelData xml files. For more information on these files, please see the talk page.
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*Not exactly a glitch, but when Stinkoman is about to yawn, his sprite character moves down one pixel.
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*There is a spot in level 2.1 where you can fall between a refrigerator and an adjacent stove, and not be able to jump back up.
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[[Image:stinkogame-level22-terrell-glitch.png|thumb|Stuck Terrell on level 2.2]]
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*In the beginning of level 2.2, there's a Terrell just behind a refrigerator.  It seems that it's possible for the Terrell to get "stuck" just to the right of the fridge.  It will continue to hop up and down (without moving horizontally at all), and Stinkoman can pass through the Terrell without becoming injured.  It also becomes impossible to kill.  I've only been able to reproduce this behavior once, on version 1.3.
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*The Terrell on level 2.1 can get stuck too(the one above the second burner).
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*In level 1.1, if you don't kill the Jaro by the first wall and instead just go past it and the wall under the second browntant, the Jaro will be jumping in mid-air.
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*If you use a seek bar, then it is possible to access level Undefined.Undefined. This level is just a grey hole, which Stinkoman is doomed to fall down. Stinkoman's MANS are always either 8, or not there. Regardless, after he falls down once, the game over screen appears. The music is from the boss levels, and Stinkoman even shouts "Are you asking for a challenge?" as you enter. The items counter is also shown, as it is in level 3.1. It even has the "Try level" screen!
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[[Image:PinkChamCham.jpg|thumb|A Pink Cham Cham crapping all over]]
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*In level 4.2, if a and s are pressed at the same time as you're falling into the level from the left, Stinkoman will float instead of walk.
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*Sometimes if you die on the boss after the 2.2 or 1.2 level, you will restart at the boss but there's no ground.
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** As mentioned above, this also seems to happen with slower, older computers.
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*In level 4.2, if you approach a Pink Cham Cham from the left and see only the left side of it as it fires, when you approach towards the right to see the rest of it, it will only have fired the laser on the left side.
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*While you fight the boss in Level 3.3, and you get hit and killed by him towards the right side(if you stand all the way on the right, he won't be able to hit you) the level will restart with no ground below you
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**Also, when this occurs, and there is no ground, you can jump if you press the key at the very beginning of the level
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*Any damage you took as Stinkoman in levels 3 and 4 will remain on 1-Up in level 5, even though they're not the same person.
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*If you die at the beginning of 5.2 before the ship at the top flies by, it will fly by on the Keep Try screen.
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**To try this out, get yourself down to one Energy before leaving 5.1
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***This also happens on level 5.1.
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*This has only happened on level 3.  This only happens when Stinkoman has only one energy left and the boss has only one hit to die.  If you strike the boss, killing it, but it strikes you at the same time, the die sequence will happen, but soon after the cut scene will play.  The next level, you will start out with no energy and will have had one life go down.
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**(Note:Since you have no energy, you will die on the next hit.)
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=== Inside References ===
=== Inside References ===
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* "Check out my new gameplay!" is a reference to Stinkoman's quote "Check out my new cosplay!" in [[3 Times Halloween Funjob]].
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{{see|Stinkoman 20X6 Inside References}}
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* The nuggets in Level 3.1 may be a reference to [[Strong Bad]]'s [[Character Videos|Character Video]].
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* Level 3.2 reveals that Stinkoman hates apples, just as Strong Bad does in [[The House that Gave Sucky Treats]]
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* The health-restoring pills are a reference to the capsule containing the "power crunch" from the Strong Bad Email [[time capsule]].
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**They are also a reference to the [[Scrolling Shooter Games Menu]], where you can get similar capsules to change your ship.
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* Grundy's illustration in the manual shows him running in a manner similar to [[Homestar Runner]].
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* Stlunko, the level 3 boss, bears a striking resemblance to the [[Visor Robot]].
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*The Rose Blake's description in the manual as a "'Lectric burner" is a reference to the email [[extra plug]], where Strong Bad gets '[[Lectric Boots]].
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*The line "blast em up [[Dan]]!" is an adaptation of "fry 'em up, Dan!" from [[TROGDOR!]]
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*The sentence in the manual, "Falling from the skies and bove", is a reference to [[That Time of Year]].
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*The chickens in Level 2 blow up like the ducks in [[Duck Guardian]] after being hit with the hatch ray.
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*1-Up Saying "I'm going this way!" is a reference to [[Meet Marshie]].
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*1 Up in the level 5 cut scene says "Mooooooon" just like a soy drunken Strong Bad did in [[personal favorites]].
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**The way "Now I'm on the Mooooooon!" is typed when 1-Up says it is perhaps a reference to [[Under Construction]] when Stinkoman says "Eat pudding with a spooooon!"
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*When 1-Up defeats [[Nebulon]], he says no one likes his style just like Strong Bad did in [[New Boots]].
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*1-up saying that he's just a kid, and maybe when he's older is a reference to [[japanese cartoon]].
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*The ship that flies by at the beginning of 5.1 and 5.2 is featured twice in "japanese cartoon" that was originally intended to be the 20X6 version of [[20X6 The Cheat|The Cheat]].
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*The background in Level 5 looks like the third background in the [[Scrolling Shooter Games Menu|Games menu]].
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*The Saargtsson intro cinema contains yet another appearance of Stinkoman's signature attack, the [[Double Deuce]], but this time uses a ''Single Deuce''.
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*"I deserve a break" is a reference to [[Under Construction]].
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=== Real-World References ===
=== Real-World References ===
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*There are many references to the ''Mega Man'' game series:
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{{see|Stinkoman 20X6 Real-World References}}
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** The sprites used for Stinkoman are patterned after 8-bit ''Mega Man'' sprites, and the same applies to the enemy Poorbt and Astromund.
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** In fact, the poses of the [[Videlectrix Mascot]] in the logo are taken directly from the NES ''Mega Man'' series.
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** The sounds of the text appearing in the cinematics are also the same as in ''Mega Man''.
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***The chime noise for the main menu is taken from the first ''Mega Man X'' game.
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** In ''Mega Man V'', there is a chicken robot similar to the chickens encountered in level 2.
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** When Stinkoman says that the large gray fist could be a new powerup and takes off with it, this is an obvious reference to Mega Man taking the power of defeated bosses.
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** At the start of the first side-scrolling stage the little theme played is very similar to the old ''Mega Man'' starting theme.  In fact, the whole soundtrack was probably meant to sound like ''Mega Man'' game music.
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** Stinkoman being unable to clear the wall using his normal jump is also a joke from ''Mega Man''.
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** When all three characters flash onto the screen during the intro, that is also a ''Mega Man'' reference, where in one of the arcade games (namely ''Mega Man: The Power Battles'') Mega Man, Proto Man, and Bass would flash onto the screen in a similar way.
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**The spikes that can kill Stinkoman instantly (Old Sage) are a reference to similar spikes which were placed under moving platforms in Mega Man games and which would also kill Mega Man instantly.
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** The dropping platforms are a reference to the original ''Mega Man'', in which similar platforms were found in Guts Man's stage.
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** Only three of Stinkoman's flying fists can be on the screen at the same time.  In the ''Mega Man'' series, Mega Man's bullets also suffer from the same drawbacks. Even in Level 4, Stinkoman can only drop three clusters of rocks onscreen when pounding his giant fist.
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***Early sprite-based video games suffered this fate as well. Limiting the number of sprites on screen prevented slow down.
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** Greggos are similar to Mettaurs (also known as Metools, Mets, or Hard Hats), who were also invincible while ducking.
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** Stinkoman fights like Mega Man X by shooting at enemies while 1-Up fights like Zero with acrobatic kicking maneuvers.
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* Stinkoman's becoming bored when idle is an old gag first found in ''[[Wikipedia:Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'' and emulated in countless other titles.
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* Right after Tampo blows up in the cinematic, you can hear the same sound that is played in Metroid when Samus phases in.
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* Stlunko, 404 is a reference to the 404 error that browsers give when a webpage cannot be found.
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* Stlunko is a combination of Gohdan from ''Legend of Zelda: The Wind Waker'' and Mazaal from ''Legend of Zelda: The Minish Cap''.
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* Hold B is a reference to ''Super Mario Bros'' and a few other Nintendo games in which if you held down B, you would run faster. In this game, holding  S (which is like a B button) allows you to rapid fire.
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**It could also be a reference to the fact that in some of the Megaman games (those following Megaman III), holding down the attack button would charge up Megaman's gun, making his next shot more powerful.
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* Stinkoman doing a forward flip may be a reference to the ''Metroid'' series, where Samus does very similar flips.
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* The fade-in is a reference to NES games that had large images in the background fade in.  Because the NES did not have many colors to choose from, there would be weird color glitches with some games when they'd have something fade in.
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* The first boss, Tampo, is similiar to the final boss of ''Star Fox 64'', which was the giant, floating brain of Andross, which had the same weak point (medulla).
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* The phrase "Table the Label" is from a hilariously bad motivational video hosted by Mr. T called "[http://www.agonybooth.com/mr_t/ Be Somebody or be Somebody's Fool!]"
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* The manual mentioning this game has no "weepy princess crap" is a reference to the Super Mario series, the Legend of Zelda series, and a few other games where you had to rescue a helpless princess.
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** Likewise, Pan Pan being kidnapped references the countless games which featured a random character being kidnapped, such as in Donkey Kong Country 2 or 3.
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* The bulky, muscular Stinkoman on the box art is likely a reference to the first and second ''Mega Man'' games, where the original American version of the game's box art had a big, muscular Mega Man that looked nothing like the character in the game.
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**This problem wasn't exclusive to the Megaman series. Almost every game localized for the U.S had new box art made for it. This continued right up till the days of the SNES.
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*The pose with the large fist is a direct reference to the old NES game Battletoads.
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*There are a vast number of seemingly unexplainable appearances of letter P in NES-era games. Ranging from P-blocks, P-wings, P-gauges etc. in ''Super Mario Bros. 3'', to the Arm Cannon/Mega Buster character designation in ''Mega Man 2''. This may explain the collectible Ps in level 3.
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**P most likely stands for "power" in these games.
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*Jaro's explosion appears to be modeled after many of the character explosions in ''Rad Gravity'' for the [[Wikipedia:Nintendo Entertainment System|NES]].
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* Lundsford is a reference to the symbol and/or mascot of [http://www.georgianaturalgas.com/ Georgia Natural Gas]. Billboards featuring this symbol and character can be seen in many places in the Atlanta area where The Brothers Chaps live.
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*Saargtsson is most likely a reference to [http://www.zeldauniverse.net/content/view/62/46/ Moldorm] from ''The Legend of Zelda'' video games, who was almost exactly the same in terms of appearance, and having a weakness in its tail.
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**This is more accurately a combination of Moldorm and [http://www.flyingomelette.com/kidicarus/kidicarusenemies.html Hewdraw] from ''Kid Icarus''.
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*1-Up's spin kick bears a resemblance to the [[wikipedia:Street Fighter|''Street Fighter'']] move "Tatsumaki Senpuu Kyaku" (otherwise known as the Hurricane Kick), which Homestar uses in [[dangeresque 3]].
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*The description of the Bendini Sisters is a reference to Phil Collins's song "In the Air Tonight".
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*[[Wikipedia:Piedmont|Piedmont]] is a region in Northern Italy.
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*Level 4's concept is more than likely a reference to the Earthworm Jim level For Pete's Sake. In that level, you are charged with protecting a puppy who walks mindlessly forward like 1-Up, ignoring all major obstacles like enemies and pits.
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*The beginning of level 5 has "Stinkoman HQ" at the beginning. This is a likely reference to the Mega Man X series, which had cutscenes shot at Maverick Hunters HQ. You can also see Stinkoman sitting for no reason and 1-Up standing for no reason - kind of like seeing Dr. Cain and Mega Man X.
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*The fact that Gaspeau (red) and Frotzer (blue) are almost the same exact enemies may be a reference to the old Zelda games where an enemy could be red or blue and that the blue version of the enemy was always harder.
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*The "pink cloud zone" in level 6 could be a reference to countless video games with cloud zones, but is most likely to Earthbound, where one of the sactuaries is called Dalaam and rests on a Pink Cloud.
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== See Also ==
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=== Fast Forward ===
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*[[Stinkomanual]]
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{{see|Stinkoman 20X6 Fast Forward}}
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*[[Stinkoman 20X6 Enemies]]
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*[[Stinkoman 20X6 Walkthrough]]
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== External Links ==
== External Links ==
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* [[HR:stinkogame/v4/stinkogame.html|Play Stinkoman 20X6]]
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{{nextlinks|action=play|stinkogame|old=stinkogame/v7/stinkogame}}
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* [[HR:stinkogame/v4/stinkogame.swf|Play the Game (flash file)]]
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*[[oldhr:stinkogame/v7/objectLibrary.swf|view the Stinkoman 20X6 object library]]
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* [[HR:stinkogame/v4/objectLibrary.swf|See the Stinkoman 20X6 object library]]  
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*listen to the game music ([[videlectrix:songs/stinkoman_level1.mp3|Level 1]], [[videlectrix:songs/stinkoman_level2.mp3|Level 2]], [[videlectrix:songs/stinkoman_cutscene.mp3|cutscene]])
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{{Stinkoman 20X6}}
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{{VidelectrixGames}}
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[[Category:Stinkoman 20X6]]
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[[Category:Stinkoman 20X6|*]]

Current revision as of 08:50, 4 September 2024

Game Category: New Game
play 50K Racewalker Thy Dungeonman 3
This article is about the game. For the character, see Stinkoman. For the time period, see 20X6.
Stinkoman 20X6
Always looking for a challenge and fighting and fighting that challenge.
Description Sidemost scrolling! Stinkoman presents!
Release date March 21, 2005
Play Game
Box Art
Ask for a challenge! DEUCE!

From the Videlectrix game catalog:

Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!

Stinkoman 20X6 is a side-scrolling platformer game which stars Stinkoman. Based on the classic Mega Man games, Stinkoman travels through distinctive sci-fi worlds and faces a gauntlet of foes to save his friend Pan Pan from the villainous Z Sabre. The game further parodies Japanese video games of the third generation of video game consoles with writing done in the manner of poor Japanese to English translations common to video games of that era.

The game consists of ten levels; although the first nine were released in relatively quick succession, the game remained unfinished for 15 years until the final level was released on December 20, 2020.

As a result of the site's transition to Ruffle on December 31, 2020, the game has numerous glitches that impact gameplay, including certain levels being unplayable. The Brothers Chaps are aware of and working on the problem.

Cast (in order of appearance): Videlectrix Mascot, Stinkoman, Pan Pan, 1-Up, Cheatball, Marzi-Mei, Z Sabre, Nebulon, Trogador, Vector Strong Bad, Sticklyman

Date: Monday, March 21, 2005

Page Title: Check out my new gameplay!

Contents

[edit] Gameplay

This game is based on the classic Capcom Mega Man series.

STUB'D! This section of the page is incomplete. You can help the Homestar Runner Wiki by expanding it.


[edit] Levels

[edit] Story

Challenge the fighting!

The game starts with Stinkoman winning a challenge against a robot named Tampo, which makes him want to go home. Upon arrival, 1-Up informs him that Pan Pan has been kidnapped; however, Stinkoman ignores this in favor of challenging Brody, whose bone caused him to choke on his chicken soup. He then takes a detour over a short wall, which happens to be a robot named Stlunko; Stinkoman beats it and takes its stone fist as a powerup.

Seeing that Stinkoman has no interest in rescuing Pan Pan, 1-Up goes out to rescue him on his own. He takes Stinkoman's Power Crunch (a cassette tape) through the Lava Zone, prompting Stinkoman to follow him, protect it, and ultimately trade it for his stone fist, which ends up gone to shreds in a fight with a lava snake named Saargtsson. While the Power Crunch remains intact, the journey proves unsuccessful in rescuing Pan Pan, prompting 1-Up to set out from Stinkoman Headquarters once again. Stinkoman refuses to help a second time, so 1-Up goes to the moon alone. This attempt ends even worse than the last one, as 1-Up ends up carried off by the same silhouette that kidnapped Pan Pan.

Stinkoman finally begins showing some concern for 1-Up, taking a brief moment to wonder how he's doing, before taking a vacation to the Pink Cloud Zone for recreational challenges. It's soon revealed that the shadowy kidnapper has been watching him. This figure tries to kill Stinkoman by pressing a red button that sends him to the Ice Zone; however, he quickly realizes that he can keep moving to survive the cold. The figure retaliates by trapping Stinkoman sad inside a wall; this doesn't work either, as Stinkoman promptly blasts a section out of the wall and escapes.

At the end of the glitchy Negative Zone, Stinkoman defeats the "pile of junk" Ekersby, and finds that one of its eyes is a device showing 1-Up and Pan Pan's whereabouts: the end of level 10, where the red button is. This leads him to believe that they were the ones who red buttoned him, and finally heads off to level 10 for revenge. His destination (an evil fortress) is surrounded by an evil jungle, so he flies through it on his mostly cool ship, the Stinkowing. The shadowy figure launches a fleet in retaliation, including Harvax XVII, a robotic gangster full of prawns. This backfires on the shadowy figure; not only does Stinkoman defeat Harvax, but he eats the prawns inside, causing him to fall asleep at the fortress's doorstep while the figure grows impatient. 1-Up grows a prodigious beard and Pan Pan has a hundred babies.

Reaching the fortress's inner sanctum, Stinkoman finds 1-Up and Pan Pan and comes face to face with the shadowy kidnapper, revealed to be Z Sabre. Z Sabre attempts to destroy Stinkoman so that he can become "the guy", but 1-Up tosses Stinkoman his Power Crunch, powering him up and allowing him to defeat Z Sabre. Refusing to admit defeat, Z Sabre unleashes his "pet", Mecha-Trogador; Stinkoman destroys the robot, but this causes its crystal heart to start exploding, forcing everyone to escape before the fortress collapses. With Mecha-Trogador destroyed, the crystals powering him are freed, and 1-Up and Stinkoman propose keeping them out of the wrong hands as a potential sequel or animated series, with Marzi-Mei and Cheatball wanting to join. Unbeknownst to them, Z Sabre has survived the fortress's destruction and gained a mouth.

[edit] History

A preview of the game shown at New York University a few weeks before release.

The game was created in collaboration with programmer Jonathan Howe, who built a level editor in Flash that allowed The Brothers Chaps to directly contribute to the level designs. The game was first demonstrated at a talk at NYU before it was released.

See main article: Development of Stinkoman 20X6 Level 10

The first nine levels of Stinkoman 20X6 were released over a six-month period in 2005. Due to a variety of factors, level 10 was not completed for over a decade. Development on the game resumed in 2017, now led by programmer Jez Swanson; after several additional delays, the level 10 update was released alongside a promotional trailer on December 20, 2020.

As of the post-Flash site update on December 31, 2020, the game has numerous glitches (including certain levels being unplayable) due to issues with Ruffle. The Brothers Chaps have promised that the problem is being worked on, and will be fixed someday in the future.

[edit] Updates

  • Debut: Version 1.0 — Monday, March 21, 2005
  • Version 2.0 — Tuesday, April 26, 2005
    • Level 4 added with Stinkomanual article
    • NavBar added
  • Version 3.0 — Monday, May 9, 2005
    • Level 5 added with Stinkomanual article
  • Version 4.0 — Monday, May 16, 2005
    • Level 6 added
    • Tuesday, May 24, 2005 — Level 6's Stinkomanual article added
  • Version 5.0 — Monday, July 4, 2005
    • Level 7 added
    • Wednesday, July 6, 2005 — Level 7's Stinkomanual article added
  • Version 6.0 — Monday, August 1, 2005
    • Level -0 added with Stinkomanual article
  • Version 7.1 — Monday, September 5, 2005
    • Level 9 added with Stinkomanual article
    • Minor menu changes
    • Shooting mechanism altered
  • Version 8.0 — Sunday, December 20, 2020
  • Version 8.0.1 — Between January 14 and 19, 2021
    • Some issues caused by Ruffle addressed

[edit] Easter Eggs

  • Hover the mouse below "Controls" on the main menu to access the Stinkomanual.
    • On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
    • As of the Level 10 update, the Stinkomanual is now a regular menu option.
  • Wait long enough at the title screen to see an intro cinematic.
  • Stay still long enough and Stinkoman will yawn.
    • On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
    • On the Level 5 stages, 1-Up will fall asleep and blow a snot bubble.
    • On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs one unit of energy.)
  • The player can find various invisible platforms by jumping around on different parts of the levels.
  • Upon completing the end credits, a link for the HD uncompressed version of the intro appears.

[edit] Fun Facts

[edit] Trivia

See Stinkoman 20X6 Trivia

[edit] Remarks

See Stinkoman 20X6 Remarks

[edit] Goofs

See Stinkoman 20X6 Goofs

[edit] Glitches

See Stinkoman 20X6 Glitches

[edit] Inside References

See Stinkoman 20X6 Inside References

[edit] Real-World References

See Stinkoman 20X6 Real-World References

[edit] Fast Forward

See Stinkoman 20X6 Fast Forward

[edit] External Links


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