Trogdor!! The Board Game

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{{watchtoon|http://trogdorboardgame.homestarrunner.com|view webpage|fullurl}}
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{{watchtoon||website|trogdorboardgame}}
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[[File:TrogdorBoxArt.png|thumb|The unfinished box art]]
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[[File:TrogdorTitle_BlackText.png|right|256px|"Trogdor!! The Board Game" logo]]
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[[File:trogdorgame_retail_contents.png‎|thumb|250px|The box and its contents]]
{{about|board game}} {{for-nothe|other uses|Trogdor (disambiguation)}}
{{about|board game}} {{for-nothe|other uses|Trogdor (disambiguation)}}
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'''[[Trogdor]]!! The Board Game''' (shortened to '''Trogdor!!''') is an upcoming [[board game]] adaptation of [[TROGDOR!]], made by [[The Brothers Chaps]] ([[Boardelectrix]]) and [[wikipedia:James Ernest|James Ernest]]. The box art, game tiles, character cards, and item cards are drawn by Chris Schweizer. The [https://www.kickstarter.com/projects/1999933720/trogdor-the-board-game campaign] was put on [[wikipedia:Kickstarter|Kickstarter]] on Tuesday, July 17, 2018 with a goal of $75,000, which has been surpassed in the first few hours. The campaign ended on Wednesday, August 15, 2018, with a total of $1,421,903 and 23,338 backers. The game's shipping date is estimated to be around July 2019. A print-and-play version can be made [[hr:printandplay|here]].
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'''Trogdor!! The Board Game''' (shortened to '''Trogdor!!''') is a [[board game]] featuring [[Trogdor]] rampaging across [[Peasantry]]. [[PAX East - 8 Apr 2018|Described as]] a "board game adaptation of [[TROGDOR!|the video game adaptation]] of [[TROGDOR (song)|the song]] from [[dragon|the cartoon]]", ''Trogdor!!'' is a cooperative puzzle area control game in which the players work together to burninate the countryside, [[peasants]], and [[thatched-roof cottages]]. Each player assumes the role of a [[The Three Keepers of Trogdor|Keeper of Trogdor]], making use of unique powers and items to guide Trogdor around the board to accomplish this goal while avoiding [[The Red and Blue Knights|knights]] and [[Mendelev and Dongolev|archers]]. The game is for one to six players, and play time is estimated at 30 minutes. The recommended age is 14+, and difficulty can vary based on player-chosen level layouts.
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Trogdor!! is a cooperative puzzle area control game in which the players work together to burninate all of the game tiles, [[thatched-roof cottages]], and [[peasants]]. Every player controls Trogdor, assuming the role of one of the twelve [[The Three Keepers of Trogdor|Keepers of Trogdor]]. Each Keeper has unique powers and items, both decided by cards. The game is for two to six players, and play time is 30 to 45 minutes with variable levels of difficulty the players can set. The recommended age is 14+.
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The game is made by [[the Brothers Chaps]] ([[Boardelectrix]]) and {{w|James Ernest}} ({{w|Cheapass Games}}). The box art, game tiles, character cards, and item cards feature art by Chris Schweizer. The rulebook was written with [http://lonesharkgames.com Loneshark Games]. The plastic miniatures were sculpted by [[Rick Van Velsor]], who had previously sculpted the [[Homestar Runner Figurines|collectible figurines]]. Production funds for the game were raised via a {{w|Kickstarter}} campaign in the summer of 2018, collecting over $1.4 million in pledges from over 20,000 supporters. Shipping to these backers began in early July 2019, followed by a retail version released in the fall of 2020 to [[store]]s. In spring 2022, the "[[#Magicks and 'Mergencies Expando Deck|Magicks and 'Mergencies Expando Deck]]" was released which added new gameplay elements to the board game.
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It is available in two main levels: Wingaling Level ($40 on Kickstarter) with wooden meeples, and Burninator Level ($60 on Kickstarter) with plastic miniatures sculpted by Rick Van Velsor, the person who sculpted the [[Store#figurines set one|collectible figurines]]. Through a partnership with [https://wyrmwoodgaming.com/ Wyrmwood Gaming], there are also Wyrmwood Beefy, Majesty, and Consummate Levels ($200, $500, and $1800, respectively), each with extra features and accessories. Due to all six Kickstarter stretch goals having been met, there will be a "[[Malloween Commercial|Stack 'Em To The Heavens]]" mini-game featuring the meeples, a soundboard website, and alternate Trogdor meeples of [[The S is for Sucks Dragon]], [[Strong Bad]]'s original Trogdor drawing, [[Strong Mad]]'s [[Dragons#Strong Mad's Attempt|"DAGRON" attempt]], [[Wormdingler]], and [[Strong Sad]]'s [[Dragons#Strong Sad's Dragon|chiaroscuro dragon]]. A "backer burnination Bingo" was also completed, in which people can submit their Trogdor fanstuff to complete a Bingo board and unlock a live stream of [[Matt Chapman]] playing [[Strong Bad's Cool Game for Attractive People]] episode [[Homestar Ruiner]] and doing the voices live.
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==History==
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The idea first came up after [[The Brothers Chaps]] developed an interest in playing more advanced board games with their kids and friends. Playing games like ''{{w|Ticket to Ride (board game)|Ticket to Ride}}'', ''{{w|Kill Doctor Lucky}}'', and {{w|legacy game}}s like ''{{w|Pandemic (board game)|Pandemic}} Season 1'' and ''{{w|Risk (game)|Risk Legacy}}'' prompted the idea of making their own game. Centered around Trogdor, the concept drew influence from many aspects of the character ([[TROGDOR!|computer game]], [[Trogdor (song)|song]], [[dragon|cartoon]], etc.) to design "a game of burnination, cooperation, and peasant-tation" (as described by Matt's daughter).
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==Website==
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Initial prototypes were made with 3D-printed pieces and handmade cards, before the Chaps reached out to other collaborators. {{w|Patrick Rothfuss}} introduced them to {{w|James Ernest}} of {{w|Cheapass Games}}, who refined the gameplay systems. Illustrator Chris Schweizer drew the artwork for the cards, tiles, and packaging (additional drawings by [[Mike Chapman]], purportedly from Strong Bad, appear in the margins of the instruction booklet). The game pieces were sculpted by [[Rick Van Velsor]].
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<div style="background:#C7B985;color:#3D3D3D;font-family:Times New Roman;font-size:120%;padding:1em;width:75%;overflow-y:scroll;height:650px" align="center">
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[[File:trogBanner.png|TROGDOR!!|500px]]<br>
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<big><big>'''The Board Game'''</big></big>
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<big>A cooperative game of burnination, majesty, and consummate V's.<br>
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===Pre-release Promotion===
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For 2-6 Players. Coming to Kickstarter July 17th, 2018.</big>
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[[File:InstagramAllTheFilters.jpg|thumb|The first pre-release image of the game board]]
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{| width="10%" style="text-align:center;background:#D30000;border:1px solid white"
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The game was first teased through several [[@strongbadactual (Instagram)|Instagram]] posts in 2017. On [[@strongbadactual (Instagram)#BZo5JCJh4ij|September 29]], a video of a [[thatched-roof cottage]] being 3D-printed was posted. On October 16, [[@strongbadactual (Instagram)#BaSiQY4B2I1|a video of]] a [[3D Character Variations|CG model]] of Trogdor designed for 3D-printing was shared. Heavily-filtered and obscured pictures of the prototype game board were shared on [[@strongbadactual_(Instagram)#BafkhHKhIxn|October 20]] and [[@strongbadactual_(Instagram)#BbnFK40hIHk|November 17]], with neither being clear enough to see well. A single action card was revealed on January 24, 2018, in [[The Deleteheads Download]] [[The Deleteheads Download#Vol. 1 (January 24, 2018)|Vol. 1]], purportedly leaked from the [[Boardelectrix]] offices.
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|<span class="plainlinks">[http://trogdorboardgame.homestarrunner.com/#signup <span style="color:white">Get Notified</span>]</span>
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[[File:TrogdorBoardGame.jpg|thumb|The first announcement, featuring the game board.]]
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The game was officially announced on March 19, 2018, by both an [[Index Page]] [[Index Page Footer#March 19, 2018|footer message]] and [[@StrongBadActual Tweets 2018#975808792146391046|a post on]] the [[@StrongBadActual]] Twitter account. Both promoted that a "janky prototype" of the game would be playable at {{w|PAX (event)|PAX East}} 2018, April 5–8. The Brothers Chaps also [[PAX East - 8 Apr 2018|held a panel at PAX East]], revealing more information about the game and mentioning that a "[[Kickcheater]]" was forthcoming.
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{{!}}[[twitter:trogdorgame|<span style="color:white">Twitter</span>]]
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{{!}}<span class="plainlinks">[http://www.facebook.com/trogdortheboardgame/ <span style="color:white">Facebook</span>]</span>
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{{!}}}
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[[File:dividerlinered.png|link=]]
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An [[@StrongBadActual Tweets 2018#1006762877397667841|advertisement video]] was posted on @StrongBadActual on June 12, 2018, announcing that the Kickstarter would launch in July. A dedicated [[Trogdor!! The Board Game Website|webpage]] was made for the game on June 29, 2018. Dedicated Twitter and Facebook pages were created the same day; both [[social media]] accounts have since been closed.
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<big><big>News & Updates:</big></big>
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Later playtests took place at {{w|Gen Con}} on August 2{{-}}3, 2018 and on the {{w|Jonathan Coulton|JoCo}} Cruise in March 2019.
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{| style="color:#3D3D3D" width="70%"
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|align=center|<big><span class="plainlinks">[https://www.kickstarter.com/projects/1999933720/trogdor-the-board-game <span style="color:white">Trogdor Kickstarter is Live!</span>]</span></big>
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Trogdor - The Board Game is now live on Kickstarter! Help bring this game to life so you can burninate with your friends face to face!
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===Kickstarter Campaign===
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|width=350px|[[File:TwitterBoardGameBurnination.gif|350px|link=https://www.kickstarter.com/projects/1999933720/trogdor-the-board-game]]
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[[File:TwitterKickCheater.png|thumb|Pledge [[it out]]!]]
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{{seealso|Trogdor!! The Board Game (video)}}
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|align=center|<big><span class="plainlinks">[https://www.gencon.com/events/144064 <span style="color:white">Trogdor at GenCon!</span>]</span></big>
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The {{w|Kickstarter}} [[kickstarter:projects/1999933720/trogdor-the-board-game|"Trogdor!! The Board Game" campaign]] was launched on Tuesday, July 17, 2018 with an initial goal of $75,000 {{--}} which was surpassed within the first few hours.
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Our playtest events are SOLD OUT but we may show up at the Cheapass Games booth too. They'll also be screening Homestar toons in the anime section every day of the con! Stay tuned for more updates.
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Several reward levels were available, with higher levels made in partnership with [https://wyrmwoodgaming.com/ Wyrmwood Gaming]:
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|[[File:gameGallery4.jpg|350px|link=https://www.gencon.com/event_finder?search=trogdor]]
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[[File:dividerlinered.png|link=]]
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* '''$40: Wingaling Level''' {{--}} The full game with screen-printed wooden meeple game pieces.
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* '''$60: Burninator Level''' {{--}} The full game with screen-printed wooden meeple game pieces as well as a set of painted high quality plastic miniature game pieces.
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* '''$200: Wyrmwood Beefy Level''' {{--}} Everything from the Burninator Level plus a handcrafted wooden gameboard made of cherry by the artisans at Wyrmwood Gaming.
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* '''$500: Wyrmwood Majesty Level''' {{--}} Everything from the Burninator Level plus an engraved, handcrafted Wyrmwood gameboard, box, and accessories made of cherry.
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* '''$1,800: Wyrmwood Consummate Level''' {{--}} Everything from the Burninator Level plus the handcrafted Wyrmwood gameboard, box, and accessories made from even more luxurious wood and materials PLUS a built in Lazy-Susan!
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<big><big>Gallery</big></big>
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====Stretch Goals====
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Once the initial $75,000 goal was reached, several additional backing goals were met that allowed for improvements to the quality of the base game:
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# '''$150,000''' {{--}} Repeated tiles have unique art. Spot UV printing used on burninated tile backs.
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# '''$250,000''' {{--}} A "[[Malloween Commercial|Stack 'Em To The Heavens]]" mini-game for the wooden meeples, including a drawstring bag and rules card, was added. A [[trogdorboardgame:soundboard|soundboard website]] was made available. A backer-submitted email ([[parenting]]) would be answered.
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# '''5,000 backers''' {{--}} [[Really Cool Boat]]
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# '''10,000 backers''' {{--}} Card material upgraded to linen. Spot UV printing used on box.
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# '''12,000 backers''' {{--}} [[Six-Sadded, Die. - Don't Make Daddy P.O.'d]]. Strong Bad's Keepers and Items added to the game.
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# '''15,000 backers''' {{--}} Alternate Trogdor meeples of [[The S is for Sucks Dragon]], [[Strong Bad]]'s original Trogdor drawing, [[Strong Mad]]'s [[Dragons#Strong Mad's Attempt|"DAGRON" attempt]], [[Wormdingler]], and [[Strong Sad]]'s [[Dragons#Strong Sad's Dragon|chiaroscuro dragon]].
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<gallery style="background:#C7B985;border:0px">
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====Bingo====
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File:gameGallery1.jpg
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[[File:TwitterBingoComplete.jpg|thumb|The completed bingo board.]]
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File:gameGallery2.jpg
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A "Backer Burnination Bingo" was also completed, in which backers could submit their Trogdor fanstuff to complete a 3×3 bingo board:
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File:gameGallery3.jpg
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* 20 works of Trogdor poetry
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File:gameGallery4.jpg
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* 5 Trogdor or Peasant cosplays
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File:gameGallery5.jpg
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* 20 ratty old Trogdor t-shirts
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File:gameGallery6.jpg
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* 5 "Six-Sadded, Die" 3D prints
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File:gameGallery7.jpg
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* 10 Trogdor tattoos
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File:gameGallery8.jpg
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* 10 'Dagron' carvings
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File:gameGallery9.jpg
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* 5 "Trogdor" ukulele covers
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File:gameGallery10.jpg
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* 15 chiaroscuro Trogdor fan drawings
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</gallery>
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* 20 inanimate objects that look like Trogdor
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[[File:dividerlinered.png|link=]]
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In the style of the board game, once the nine tiles were "burninated" an additional task was required to burninate the central cottage:
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<big><big>Sign up for the Deleteheads Mailing List</big></big>
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* 1 video of 25 people screaming 'TROGDOR!'
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The official mailing list for all Homestar Runner-related news, including when we launch the Kickstarter for Trogdor: The Board Game!<br>
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Completing the bingo would unlock a [[SBCG4AP Playthrough|live stream]] of [[Matt Chapman]] playing and voicing ''[[Strong Bad's Cool Game for Attractive People]]'' episode [[Homestar Ruiner]]. On August 11, the playthrough was unlocked without fans having to complete the final task, in recognition of the tenth anniversary of ''SBCG4AP'''s release.
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Your Email Address:
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<div style="width:20%;text-align:center;background:white;color:#757575;border:2px solid #9A9A9A">EdgarJr@traindropper.com</div><br>
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<div style="width:10%;text-align:center;background:#D30000;border:2px solid white;color:white">Subscribe</div>
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</div>
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===Fun Facts===
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====Conclusion====
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*If someone types "tothelimit" and clicks the page, the Trogdor meeple turns into a green [[Atari Dragon]].
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The campaign ended on Wednesday, August 15, 2018, with a total of $1,421,903 raised (nearly 20 times the goal) and 23,338 backers.
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==History==
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Preorders were available on [https://trogdor.backerkit.com/hosted_preorders Backerkit] from September 17 to October 31 (extended from October 15). Extra items, such as [[character]] [[Meeple Character Variations|meeples]], enamel pins, and shirts, were also available with preorders. A [[Trogdor!! The Board Game Rulebook EP|rulebook album]], consisting of thirteen songs explaining rules and mechanics of the game, was released April 15, 2019.
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[[File:Instagram3DCottage.png|thumb|The first hint at the board game]]
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The idea first came up after [[The Brothers Chaps]] started playing more board games with their kids and friends. They made a prototype with 3D-printed and painted pieces, and contacted [[wikipedia:Patrick Rothfuss|Patrick Rothfuss]], who introduced them to [[wikipedia:James Ernest|James Ernest]] of [https://cheapass.com/ Cheapass Games]. James helped make and playtest the game.
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Shipping to backers began in early July 2019.
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===Retail===
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A "Retail Edition" of the game was released in Fall 2020, after the Kickstarter concluded. This version does not include the wooden meeples or "Stack 'Em To The Heavens!" minigame, but is otherwise identical, and is sold in the  [[myshopify:products/coming-in-fall-2020-trogdor-the-board-game-retail-version|Shopify]] and {{p|l=https://www.strongbadsspecialtyshoppe.com/listing/trogdor-the-board-game?product=2050 Teespring}} [[Store]]s. A print-and-play version can be made [[oldhr:printandplay|here]].
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On September 29, 2017, a video of a cottage being 3D-printed was posted on Strong Bad's [[@strongbadactual (Instagram)|Instagram]] account, the first indication of the board game. He later posted a [[3D Character Variations|CG model]] of Trogdor being rendered. After that, he posted small pictures of the game board. A "Slantwise" card was revealed on January 24, 2018, in [[The Deleteheads Download]] Vol. 1.
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===Post-Release===
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In Spring 2020, the "[[#Book of Haldo|Book of Haldo]]" beta rulebook was posted on the [[Trogdor!! The Board Game Website|website]] and {{prs|1249795875486007296|Apr|13|2020|alt=Twitter}}, giving the Archer a more complex ruleset.
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The game was confirmed on March 19, 2018, by both the [[Index Page]] and the [[@StrongBadActual]] Twitter account, with a photo of the board. More cards were revealed on @StrongBadActual the same day in a reply. It was playable every day from 12 PM to 2 PM in Kickstarter Couchland (room 103) of [[PAX - 8 Apr 2018|PAX East]]. During The Brothers Chaps' panel at PAX East, they revealed much more information about it. An advertisement video was posted on @StrongBadActual on June 12, 2018, announcing the release date of July. A dedicated [http://trogdorboardgame.homestarrunner.com webpage] was made for it on June 29, 2018, with a Twitter account ([[twitter:trogdorgame|@trogdorgame]]) and a Facebook account ([https://www.facebook.com/trogdortheboardgame/ trogdortheboardgame]) created the same day. It was put on Kickstarter on July 17, 2018. There was a playtest at [[wikipedia:Gen Con|Gen Con]] on August 2 and 3, 2018.
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In Spring 2022, the "[[#Magicks and 'Mergencies Expando Deck|Magicks and 'Mergencies Expando Deck]]" was released which adds new gameplay elements to the board game. A [[Expando Deck Promo|toon]] was made to explain and promote the expansion.
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{{clear}}
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==Instructions==
==Instructions==
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===Components and Setup===
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:''For complete instructions, see the [[trogdorboardgame:Trogdor_Rulebook.pdf|official rulebook]].''
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[[File:gameGallery5.jpg|thumb|The map, cards, pieces, and Trog-Meter]]
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The goal is to burninate the countryside. The player must burninate all 25 tiles, get rid of all the peasants, and burninate all three thatched-roof cottages. Place the 25 cottage tiles, unburninated, in a 5-by-5 grid. The tiles are green with rounded edges, resembling locations in [[Peasantry]], each with a burninated and unburninated side. Place the cottages and peasants, unburninated, on the three cottage tiles. Cottages can be burninated by flipping the roof piece, and peasants can be burninated by putting the flame helmet on them. Place the "Trog-meter" board above the game board. The Trog-meter represents Trogdor's health, and starts with four peasants, but can hold up to seven. The Troghammer and flame helmet are also on the Trog-meter.
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The Trog Deck provides the players with their actions and special abilities each turn, containing 28 action cards and 7 Troghammer cards. Remove all the Troghammer cards, shuffle the deck, and deal one card to each player, face up. Place the deck beside the board, with space for a discard pile beside it. The movement deck, containing 50 cards, directs the actions of the board elements, including the Peasants, [[The Red and Blue Knights|Knights]], and the Archer. Again, shuffle this deck and place it beside the board, with space for a discard pile beside it. The character cards and item cards are given to each player at the start of the game, and there are twelve of each. These may be distributed randomly, or players may choose their favorites. Each character and item card has a special power. Character​ powers are always active, and they are effective ''on the players' turn only'' unless otherwise stated. Items​ can be used no more than once per turn, and must be recharged before they can be used again. Items start charged. To recharge the Item, the player must satisfy whatever condition is indicated on the card ''during their own turn''.
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===General===
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The objective of the game, as outlined in [[Trogdor (song)|Trogdor's song]], is to:
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*'''Burninate the [[Peasantry|countryside]]:''' flip all twenty-five tiles to the burninated side.
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*'''Burninate the [[peasants]]:''' remove all peasants from the board, whether by chomping or burninating them.
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*'''Burninate the [[thatched-roof cottages]]:''' set all three cottages aflame.
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The game is won by meeting all three of these conditions. As a collaborative game, all players win or lose together.
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Place the two regular Knights and the Archer on the board, as indicated by the map being used. Place Trogdor or the alternate dragon meeple of your choice in the center space. Any method can be used to determine who goes first.
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===Setup===
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:''See [[Trogdor!! The Board Game Items]] for complete descriptions of game components.''
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[[File:gameGallery16.jpg|thumb|The map, cards, pieces, and Trog-Meter]]
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====Game Board====
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Place the twenty-five countryside tiles, unburninated side up, in a five-by-five grid. Players may use the board presets listed in the instruction booklet or come up with their own configurations. For easier play, place cottage and lake tiles on edges, and place the two tunnels far from each other. Once the board has been arranged, place one cottage and one peasant on each cottage tile. Place Trogdor on the center tile, and place the two knights and the archer on different tiles.
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Place the Trog-Meter, action deck, movement deck, and Void card next to the board, with space for two discard piles. Place the Troghammer and the flame helmet in their spaces on the Trog-Meter. Fill the Trog-Meter with the remaining four peasants.
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====Keepers of Trogdor====
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Each player will assume the role of one of the Keepers of Trogdor, granting them special abilities as described on the card. These abilities do not need to be recharged, and may be used only on the player's turn unless specified otherwise. Deal each player a Keeper card, either chosen or at random.
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====Items of Trogdor====
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Each player will have an item that may be used to perform a special action as described on the card. These actions may be used only on the player's turn, and must be recharged by satisfying the condition on the card before they can be used again. A player's item may only be recharged on their turn, and may not be used more than once per turn, regardless of recharge (though it may be used and recharged, or recharged and used, in the same turn). The Disk of Healing does not recharge and may only be used once per game. Deal each player an item card, either chosen or at random.
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====Action and Movement Deck====
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Players will draw from the action deck on their turn to determine the actions they can take. Seven of the action cards are Troghammer cards. Remove these from the action deck and set them aside; they will be shuffled in the first time Trogdor takes damage. Shuffle the action deck and deal one action card to each player.
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Movement cards will be used to specify the movements of peasants, knights, and the archer during the countryside phase. Shuffle the movement deck and place it where players can reach.
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Any method may be used to determine who takes the first turn.
===Turns===
===Turns===
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[[File:gameGallery7.jpg|thumb|A turn being played with meeples]]
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[[File:gameGallery12new.jpg|thumb|A turn being played with meeples]]
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Each turn consists of two phases. In the first phase, the player controls Trogdor. In the second phase, the Knights, Archers, and Peasants move.
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Each turn consists of two phases: one where the player controls Trogdor, and one where the countryside takes actions. Note that the countryside phase is still considered part of the turn of the player who just moved Trogdor.
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====Phase One====
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====Phase 1: Trogdor's Actions====
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In the first phase, the player should begin each turn with one Action Card, either from the starting deal, or left over from the previous turn. The player starts by drawing an Action Card from the Trog Deck, and placing it beside the player's current one. Choose one of the two Action Cards and play it. The card will grant a number of Action Points (APs) as well as a special ability that can be used for this turn. Discard the Action card that is used, and keep the other. If the player doesn't like either Action Card, they may discard one of them, and gain 5 AP with no special ability. Not all Action Points must be used. Action Points can be spent for many different things:
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Draw an action card. The player should now have two action cards in hand, and must choose one to play and one to "bank" for a future turn. Each action card should specify a number of action points (AP) and a special action or ability that Trogdor is allowed for that turn. Note that these abilities are optional and do not need to be used. If the player doesn't like either of their action cards, they may discard one to gain 5 AP with no special ability. Once an action card is chosen, it may be discarded.
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*'''Move''' &mdash; Trogdor takes one step to an adjacent tile. Normally, Trogdor can only move orthogonally (not diagonally) and can't wrap around the edges of the board. Many Action cards will grant Trogdor additional types of movement, like diagonal and wraparound movement. If Trogdor moves into a Knight, Trogdor takes one point of damage.
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*'''Eat''' &mdash; Trogdor can devour a Peasant who is on the same tile. The Peasant goes into the Trog-Meter.
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*'''Burninate''' &mdash; ​Trogdor can burninate a tile, Peasant, or Cottage, if he's on the same tile.
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**The Lake can't be burninated unless all four (or fewer if the Lake is at an edge or a corner) orthogonally adjacent tiles are burninated
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**Cottage tiles can be burninated like any other tile; the Cottage itself, however, can't be burninated unless its own tile and all eight surrounding tiles are burninated. This requirement does not "wrap around", so a Cottage in a corner or at the edge of the board is easier. If one of the surrounding tiles becomes unburninated, this doesn't automatically repair the Cottage, but it does make it harder to re-ignite.
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**Action Cards that allow long-range burnination ignore the usual restrictions; for example, the Lake can be burninated. However, these cards apply only to tiles unless stated otherwise.
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*'''Jump''' &mdash;​ Trogdor can jump from one Tunnel tile to the other Tunnel tile.
+
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*'''Hide''' &mdash; Trogdor can hide on a Mountain tile. This makes him invincible during the second phase of the turn. Lay Trogdor down to show that he is hiding.
+
-
[[File:gameGallery1.jpg|thumb|A burninated peasant]]
+
If a Troghammer card is drawn:
-
When a Peasant is burninated (either by Trogdor, by walking into a burninated cottage, or by another burninated peasant), start by crowning him with the Flame Helmet. Draw a card from the Movement Deck and use the movement path on the right (not the Peasant arrow). The burning Peasant moves along that path, burninating every tile and eligible Cottage along the way (including its starting tile). If the Peasant runs into the Lake (regardless of the Lake's burnination), the Peasant stops burninating and survives. The peasant doesn't burninate the Lake tile. If a burning Peasant walks into a space with another Peasant, the second Peasant is also burninated, even if they both started on the same space. Draw a different movement path for each Peasant, and deal with them one at a time. After burning, unless he is saved by the Lake, the burninated Peasant leaves the game and goes into "the Void". With the exception of one special Item, the Disk of Healing, there is no way to bring Peasants back from the Void.
+
*If the Troghammer is not yet in play, place it on the center tile.
 +
*If the Troghammer is in play, draw a movement card, and, ignoring all other information on the card, move the Troghammer along the movement path (damaging Trogdor and repairing cottages as in a normal knight movement).
 +
If at any time the Troghammer lands on a tile occupied by a knight or archer, draw another movement card and move it again. After a Troghammer card has been drawn, discard it and draw a new action card. Note that the Troghammer is a knight, and if he is in play, all rules applying to knights apply to him as well.
-
====Phase Two====
+
[[File:gameGallery11new.jpg|thumb|Trogdor burninating a cottage]]
-
After all of Trogdor's actions, the second phase begins. To begin, draw a card from the Movement Deck. The first step is peasant spawning. Count the Peasant icons in the upper left corner of the Movement Card. If the board has less Peasants than the amount of icons, more must be added by spawning new Peasants at non-burninated Cottages from the Trog-meter. Each Cottage can spawn only one Peasant, and only if it is non-burninated. If not all Cottages are producing a Peasant, the player may decide where the new Peasants come out.
+
Once an action card has been chosen for play, Trogdor may take actions{{--}}up to the number of action points specified on that card. These are the actions that players can do:
 +
*'''Move''' Trogdor one tile to the north, south, east or west. Trogdor does not have diagonal movement or wraparound movement unless granted by a Keeper or an action card.
 +
**Trogdor takes damage if he moves onto a knight's tile.
 +
*'''Chomp''' a peasant on the tile Trogdor occupies. Remove the peasant from the board and add it to the Trog-Meter (Trogdor's health).
 +
*'''Hide''' on a mountain tile, rendering Trogdor invulnerable to the knights and archer during the next phase. Set Trogdor on his side to represent his hidden status. This action will end the turn.
 +
*'''Burrow''' from one tunnel tile to the other.
 +
*'''Burninate''' a tile, a peasant, or an eligible cottage.
 +
**'''Burninate a tile:''' Flip the tile Trogdor occupies to the burninated side. This does not affect any other pieces occupying the tile. Note that burninated tiles retain any special function they had previously.
 +
***The lake tile must be surrounded by burninated tiles on all four sides before it may be burninated. (This condition does not wrap around if the lake is on the edge of the board.)
 +
***Cards that let players burninate a tile other than the one where Trogdor is standing ignore the usual burninating restrictions; for example, the lake tile can be burninated regardless of the condition of its neighbors.
 +
**'''Burninate a peasant''' on the tile Trogdor occupies: Crown the peasant with the flame helmet. Then draw a movement card, and, ignoring all other information on the card, move the peasant along the movement path, burninating each tile the peasant visits (including its starting tile). If the peasant reaches the end of its path without being saved by the lake (see below), it is removed from the board and placed in the Void, not on the Trog-Meter.
 +
***If the peasant visits an eligible cottage, the cottage is ignited. If the peasant's path ends on a burninated cottage, the peasant is re-ignited with a fresh movement card.
 +
***If the peasant visits another peasant, the other peasant is ignited{{--}}complete the current peasant's movement and then draw a fresh movement card for the other one.
 +
***If the peasant visits the lake, the peasant is extinguished and the lake is left unharmed, regardless of its burnination status. (There is, therefore, no point in burninating a peasant who is already at the lake, as it will be extinguished instantly.)
 +
**'''Burninate a cottage''' on the tile Trogdor occupies: In order to be ''eligible'', a cottage's tile must be burninated, as well as the eight tiles surrounding it. As with the lake, this condition does not wrap around. If the cottage is eligible, it may be burninated by flipping the piece to its burninated side.
 +
***Note: cottages may be repaired by knights. If the tiles around a burninated cottage are repaired by peasants, the cottage is not automatically repaired, but it will make it more difficult to re-burninate if it does get repaired.
 +
*'''Pass''' and forfeit any remaining action points.
-
The second step is peasant movement. The arrow in the lower left of the Movement Card shows a direction. Move all Peasants one step in that direction. Everyone except Trogdor has wrap-around movement, which means if they move off the board, they return on the opposite side. If the Peasant arrow says "Repair", then the Peasants also unburninate any burninated tiles where they stop.
+
====Phase 2: The Countryside's Movements====
 +
It's time for the countryside to fight back. Draw a movement card. All peasants, knights, and the archer have ''wraparound movement'': if they move off the edge of the board on one side, they reappear on the opposite side.
 +
*Observe the number of peasants (zero to four) in the top left of the card. Spawn peasants from the Trog-Meter until the number of peasants on the board is greater than or equal to the number of peasants on the card. Note that health lost due to peasant spawning is not considered damage, and thus Trogdor cannot be killed by peasant spawning. Peasants may be placed on any cottage tile, given the following rules:
 +
**A cottage that is already occupied by a peasant cannot spawn peasants.
 +
**A burninated cottage cannot spawn peasants.
 +
**If there is no cottage that can spawn a peasant, or if the Trog-Meter is empty, no more peasants can be spawned. Peasants never spawn from the Void.
 +
*Move all peasants on the board one tile in the direction specified on the arrow. If the arrow is green, peasants repair the tiles they step onto. Peasants do not repair cottages{{--}}if a peasant steps onto the tile of a burninated cottage, the peasant is burninated.
 +
*Move the knights (including the Troghammer if he is in play) and the archer along the movement path.
 +
**If a knight visits Trogdor's tile, Trogdor takes damage; move one peasant from the Trog-Meter to the Void. If a knight visits a burninated cottage, that cottage is repaired.
 +
**At the end of the archer's movement, it fires arrows along its row (if it last moved horizontally) or column (if it last moved vertically). If Trogdor is in this row or column, he takes damage. Note that arrows do not touch the archer's tile; if the archer is on Trogdor's tile when he shoots, Trogdor is not harmed.
 +
*Remember to shuffle the Troghammer cards into the action deck the first time Trogdor takes damage.
-
The third step is Knight movement. The Knights (including the Troghammer, if he is in play) use the movement path on the right side of the card. If a Knight touches a space with a burninated Cottage, the Cottage is repaired. ​If a Knight moves through Trogdor's Space, or stops in it, Trogdor takes one point of damage. Move one Peasant from the Trog-Meter into the Void (out of play). If Trogdor has no Peasants left, then the point of damage kills him. If a Knight starts on the same space as Trogdor, the damage was already done when Trogdor moved into the space, so it doesn’t happen again. Trogdor takes damage only when he is hit by a Knight or Archer. Losing a Peasant when it spawns into the board is not damage, so the effects that are triggered by damage (such as shuffling the Troghammer cards into the deck) are not triggered when a Peasant spawns. If Trogdor is hiding, he takes no damage.
+
It is now the next player's turn. Turns move clockwise.
-
The fourth step is moving the Archer. The Archer uses the same movement path as the Knights. It doesn't harm Trogdor by moving into the same space, but when he stops, the Archer fires an arrow, forward and backward along the direction of his last step. Trogdor takes one point of damage from an arrow that hits him. The Arrow path does not include the space where the Archer is standing.
+
===Trogdor's Fiery Rage===
 +
If Trogdor takes damage while the Trog-Meter is at zero, he dies{{--}}or rather, he "rage-quits". Trogdor's Fiery Rage is a special endgame phase in which Trogdor has one last chance to beat the game in a blaze of glory.
-
The Troghammer is a third, more powerful Knight, absent from the game at the beginning. The Troghammer cards are part of the Trog Deck, removed at the start of the game, and shuffled back in the first time Trogdor takes damage. The first time a Troghammer card is drawn, place him in the center space, then draw another card from the Trog Deck. He moves each additional time a Troghammer card is drawn. To move the Troghammer, draw a card from the Movement Deck and use its movement path. Ignore the rest of this card, since it was only drawn for moving the Troghammer. If the Troghammer stops on another knight or archer, move him again. If more than one Troghammer card is drawn on the same turn, continue doing the same thing.
+
Draw five movement cards, and, ignoring all other information on the card, move Trogdor along each movement path sequentially. Trogdor gains wraparound movement for this phase. Including his starting tile, Trogdor lays waste to everything he touches: tiles and cottages are burninated regardless of eligibility, peasants are removed (without triggering peasant burnination), and knights are killed (although the archer lives). If, by the end of the five movements, the win conditions have been met, Trogdor has achieved a "[[total]] table-flip victory". If not, "Trogdor [retires] in defeat, to burninate another day."
-
Trogdor only dies if he takes damage when he is ''already at zero health''. After this point, there is a special phase called "Trogdor's Fiery Rage".​ Deal five movement cards for Trogdor, and move him along those five movement
+
Strong Bad encourages players to end each game, regardless of the outcome, with a rousing "[[Teen Girl Squad|IT'S OVER!]]"
-
paths in order, burninating Cottages, Peasants, and tiles, just by walking into them. Cottages and Lakes do not have to qualify, and Peasants and Knights (not the Archer) are erased upon impact.
+
-
==Tiles==
+
===Book of Haldo===
-
*A broken fence (x3)
+
[[File:haldo promo.png|thumb|A summary of the Book of Haldo rules]]
-
*Green tree 1
+
:''For complete instructions, see the [[trogdorboardgame:BookofHaldo_Rulebook.pdf|Book of Haldo Rulebook]].''
-
*Mountains (x2)
+
In a tweet from {{prs|1249795875486007296|13|Apr|2020|alt=April 13, 2020}}, Strong Bad introduced a new set of rules for Trogdor!! The Board Game that affects how arrows shot by the archers affect other game pieces.
-
*An orange tree (x2)
+
-
*A tunnel (x2)
+
-
*A tree stump (x2)
+
-
*Green tree 2 (x3)
+
-
*Forest (x4)
+
-
*Boulders (x2)
+
-
*Flowers (x2)
+
-
*Green tree 3
+
-
*A lake
+
-
==Cards==
+
If playing with Book of Haldo rules, the game board must be set up so two cottages are placed on any of the eight tiles surrounding the center.
-
===Action Cards===
+
-
{| class="wikitable" width="50%"
+
-
! width=150px|Image !! Name !! width=200px|Description !! width=15%|AP !! width=15%|Amount in Deck
+
-
|- id="Block"
+
-
|height=100px|''Trogdor with a burst around him, blocking a knight from entering''
+
-
|Block
+
-
|Trogdor can't be hurt<br>by knights or the<br>Archer during their<br>actions on this turn.
+
-
|4
+
-
|2
+
-
|- id="Consummate V's"
+
-
|[[File:TrogdorCardConsummateVs.png|150px|Consummate V's]]
+
-
|[[Consummate V's]]
+
-
|Trogdor gains<br>diagonal movement<br>for this turn.
+
-
|4
+
-
|2
+
-
|- id="Flip 'em Up Dan"
+
-
|height=100px|''Four shaded tiles adjacent to Trogdor being flipped''
+
-
|[[X 'em up|Flip 'em Up]] [[Dan]]
+
-
|After Trogdor's<br>actions, he may<br>burninate up to four<br>orthogonally<br>adjacent tiles.
+
-
|4
+
-
|1
+
-
|- id="Flip 'em Up Fran"
+
-
|height=100px|''Four shaded tiles diagonal to Trogdor being flipped''
+
-
|Flip 'em Up Fran
+
-
|After Trogdor's<br>actions, he may<br>burninate up to four<br>diagonally adjacent<br>tiles.
+
-
|4
+
-
|1
+
-
|- id="Hidey Hole"
+
-
|height=100px|''Trogdor hiding in the mountains''
+
-
|Hidey Hole
+
-
|After Trogdor's<br>actions, he may jump<br>to a Mountain tile<br>and hide there for<br>free.
+
-
|4
+
-
|1
+
-
|- id="Trog-Burst"
+
-
|height=100px|''Trogdor making a peace sign''
+
-
|Trog-Burst
+
-
|Behold the field in<br>which I grow my<br>Action Points. See<br>how it is rich in<br>nutrients and loam.
+
-
|7
+
-
|2
+
-
|- id="Invisibility"
+
-
|height=100px|''Trogdor, drawn with dotted lines, behind a knight''
+
-
|Invisibility
+
-
|Trogdor can't be hurt<br>by Knights during his<br>actions this turn.<br>(Does not apply to<br>Knights' movement.)
+
-
|4
+
-
|2
+
-
|- id="Jhonka Help"
+
-
|height=100px|''Jhonka whacking a peasant with a spiked club''
+
-
|[[Jhonka]] Help
+
-
|1 AP: Devour any<br>peasant on the board
+
-
|6
+
-
|1
+
-
|- id="Majesty"
+
-
|height=100|''Trogdor in front of the board, surrounded by majesty lines''
+
-
|Majesty
+
-
|Before Trogdor's<br>actions, he may<br>burninate any tile on<br>the board for free.
+
-
|4
+
-
|2
+
-
|- id="Path o' Burnination"
+
-
|height=100|''Trogdor burninating a path of tiles (east, north, east, east)''
+
-
|Path o' Burnination
+
-
|Take no actions this turn,<br>even if you have APs.<br>Draw a movement card<br>and burninate everything<br>in that path. (Trogdor<br>does not move)
+
-
|0
+
-
|1
+
-
|- id="Shot Put"
+
-
|[[File:ShotPut.png|150px|Shot Put]]
+
-
|Shot Put
+
-
|After all Trogdor's actions,<br>he may burninate from<br>up to 2 tiles away,<br>orthogonally or diagonally.<br>Includes Peasants and<br>eligible Cottages!
+
-
|5
+
-
|2
+
-
|- id="Sidewise"
+
-
|height=100px|''Trogdor burninating an adjacent tile''
+
-
|Sidewise
+
-
|Once during Trogdor's<br>actions, he may<br>burninate an<br>orthogonally adjacent<br>tile for free.
+
-
|5
+
-
|2
+
-
|- id="Slantwise"
+
-
|[[File:TrogdorSlantwise.png|150px|Slantwise]]
+
-
|Slantwise
+
-
|Once during<br>Trogdor's actions, he<br>may burninate a<br>diagonally adjacent<br>tile for free.
+
-
|5
+
-
|2
+
-
|- id="Smell the Daisies"
+
-
|height=100px|''Trogdor surrounded by flowers''
+
-
|Smell the Daisies
+
-
|If Trogdor ends this<br>turn on a flower tile,<br>the next player gets 3<br>extra Action points.
+
-
|4
+
-
|2
+
-
|- id="Stump and Rock"
+
-
|height=100px|''A stump and rock''
+
-
|Stump and Rock
+
-
|Once this turn, if<br>Trogdor burninates a<br>tile with a stump or<br>rock on it, you gain<br>4 more actions.
+
-
|4
+
-
|2
+
-
|- id="Tunnel Warp"
+
-
|height=100px|''A tunnel''
+
-
|Tunnel Warp
+
-
|Before Trogdor's<br>actions, you may<br>swap one Tunnel tile<br>with any other<br>Cottage-free tile.
+
-
|4
+
-
|1
+
-
|- id="Wingaling"
+
-
|[[File:Wingaling.png|150px|Wingaling]]
+
-
|Wingaling
+
-
|Before Trogdor's<br>actions, he may jump<br>to any space.
+
-
|4
+
-
|1
+
-
|- id="Wraparound"
+
-
|height=100|''Trogdor on the left side of the board, with an arrow wrapping around to the right side''
+
-
|Wraparound
+
-
|Trogdor gains<br>wraparound<br>movement this turn.
+
-
|5
+
-
|2
+
-
|- id="Troghammer"
+
-
|height=100|''The Troghammer''
+
-
|N/A
+
-
|SUMMON FORTH<br>YON<br>TROG-HAMMER
+
-
|N/A
+
-
|7
+
-
|}
+
-
===Character Cards===
+
The archers now shoot arrows in all four cardinal directions (north, south, east and west) from wherever the archers land at the end of their movement path. Be sure to track the path of each arrow, as it will impact tiles and game pieces in new and chaotic ways. If more than one element occupies a tile touched by an arrow, resolve in the order listed below.
-
{| class="wikitable" width="50%"
+
#'''Flaming cottage:''' The arrow flies through the cottage and catches fire, making it a flaming arrow. Flaming arrows burninate every tile they pass through (including the lake), in addition to the effects described below.
-
! width=150px|Image !! Name !! Description
+
#'''Peasant:''' The peasant is shot and rendered "immobilized". Arrowed peasants do not move and do not count in the peasant spawning tally. However, Trogdor can{{--}}and must in order to win{{--}}still eat these peasants. Arrow path ends.
-
|- id="Galgabudge"
+
##If the arrow is flaming, the peasant is burninated instead.
-
|[[File:Galgabudge.png|150px|Galgabudge]]
+
#'''Tunnel:''' The arrow flies into the tunnel and out the other end, continuing in its original direction. Trogdor is hit by the arrow if he is standing on the "out" tunnel, but not if he is standing on the "in" tunnel.
-
|Galgabudge
+
#'''Knight:''' The shot is deflected in the direction of the peasant movement on the movement card. The arrow continues flying until it hits something or reaches the edge of the board. If the arrow hits a second knight, the arrow is deflected again in the original direction that the archers shot it.
-
|You can treat Mountain tiles<br>as if they were also Tunnels.
+
#'''Unburninated cottage:''' The cottage blocks the shot. If Trogdor is on the same tile as the cottage, he hides behind the cottage and does not take any damage. Arrow path ends.
-
|- id="Cranjegg"
+
##If the arrow is flaming and the cottage is eligible, the cottage is burninated.
-
|[[File:Cranjegg.png|150px|Cranjegg]]
+
#'''Troghammer:''' He protects himself by performing a spin attack, damaging Trogdor if he is on any of the eight adjacent tiles (but not the tile on which the Troghammer stands). The spin attack does not affect peasants, knights, or archers, and does not wrap around. Arrow path ends.
-
|Cranjegg
+
#'''Trogdor:''' Trogdor is arrowed as normal.
-
|You may move diagonally.
+
-
|- id="Hegeltha"
+
-
|[[File:Hegeltha.png|150px|Hegeltha]]
+
-
|Hegeltha
+
-
|You can use the "hide"<br>action on any tile that<br>does not contain a cottage.
+
-
|- id="Stonklar"
+
-
|[[File:Stonklar.png|150px|Stonklar]]
+
-
|Stonklar
+
-
|You have wraparound<br>movement.
+
-
|- id="Worchex"
+
-
|height=100|
+
-
|Worchex
+
-
|Knights cannot repair<br>cottages during your turn.
+
-
|- id="Yubbitz"
+
-
|height=100|
+
-
|Yubbitz
+
-
|You can trade Action cards<br>with other players, either<br>on your turn or theirs.
+
-
|- id="Crangolev"
+
-
|height=100|
+
-
|Crangolev
+
-
|Each turn you get one<br>extra Action point.
+
-
|- id="Brovelade"
+
-
|height=100|
+
-
|Brovelade
+
-
|Peasants can not repair<br>burninated tiles during your turn.
+
-
|- id="Hardybardy"
+
-
|height=100|
+
-
|Hardybardy
+
-
|You have no special<br>powers whatsoever.
+
-
|- id="Haunchmasta Prime"
+
-
|height=100|
+
-
|[[Strong Mad|Haunchmasta Prime]]
+
-
|You hear a baby<br>crying.
+
-
|- id="Awesabeard the Onesholder"
+
-
|height=100|
+
-
|[[Strong Bad|Awesabeard the Onesholder]]
+
-
|You are holding<br>a cold one.
+
-
|- id="Skevuldanger"
+
-
|height=100|
+
-
|[[The Cheat|Skevuldanger]]
+
-
|Get great for now.
+
-
|}
+
-
===Item Cards===
+
If the archers end their movement path on the same tile that Trogdor occupies, Trogdor sets all four arrows on fire before they are shot.
-
{| class="wikitable" width="50%"
+
-
! width=100px|Image !! Name !! Use !! Recharge
+
-
|- id="Ye Flask of Dennis"
+
-
|height=100|''a flask''
+
-
|[[Ye Flask]] of [[Dennis]]
+
-
|Use burninated peasant<br>to add to Trogdor's health
+
-
|When Trogdor visits<br>the lake
+
-
|- id="Distracto's Pouch"
+
-
|height=100|''a pouch''
+
-
|Distracto's Pouch
+
-
|After the movement card is<br>drawn, if you do not like the<br>direction of the Peasant movement,<br>you may choose a different direction.
+
-
|When Trogdor<br>takes damage
+
-
|- id="That Dog Tennis Ball Thing, 'cept with Fireballs"
+
-
|[[File:ThatDogTennisBallThingCeptWithFireballs.png|100px|That Dog Tennis Ball Thing, 'cept with Fireballs]]
+
-
|That [[Dog]] [[Sports#Tennis|Tennis]] Ball Thing, 'cept with [[Fire]]balls
+
-
|Burninate any eligible tile<br>or cottage on the board.
+
-
|When a Peasant<br>repairs a burninated tile.
+
-
|- id="Ring of Voip"
+
-
|[[File:RingOfVoip.png|100px|Ring of Voip]]
+
-
|Ring of [[Voip]]
+
-
|Jump to any tile
+
-
|When a cottage or<br>cottage space is burninated
+
-
|- id="Two Gross Beans"
+
-
|[[File:TwoGrossBeans.png|100px|Two Gross Beans]]
+
-
|Two Gross [[Beans]]
+
-
|You get +2 Action points
+
-
|When Trogdor visits<br>a Forest tile
+
-
|- id="Disk of Healing"
+
-
|height=100|''A cracked stone shaped like a diskette''
+
-
|Disk of Healing
+
-
|Return a Peasant from the<br>void to Trogdor's Health
+
-
|None
+
-
|- id="Shield of Cumberdale"
+
-
|[[File:ShieldOfCumberdale.png|100px|Shield of Cumberdale]]
+
-
|Shield of [[Ron Cumberdale|Cumberdale]]
+
-
|Prevent Trogdor from<br>taking one Knight damage.
+
-
|When Trogdor<br>gains health
+
-
|- id="Super Trinket"
+
-
|height=100|''The Super Trinket from [[Peasant's Quest]]''
+
-
|Super Trinket
+
-
|Prevent Trogdor from<br>taking Archer damage.
+
-
|When Trogdor visits<br>the Archer
+
-
|- id="Baubles of Astray"
+
-
|height=100|''Various baubles and gems''
+
-
|Baubles of Astray
+
-
|During Trogdor's actions,<br>move a Knight to an empty space.
+
-
|When Trogdor visits<br>a Tunnel
+
-
|- id="Head of Dumpus"
+
-
|height=100|''[[Strong Sad]]'s head, with a tongue sticking out and X eyes''
+
-
|[[Strong Sad's Severed Head|Head of Dumpus]]
+
-
|I dunno. Knights<br>move less.
+
-
|When I say so<br>jerk!
+
-
|- id="Monster Maskus"
+
-
|height=100|''The Monster Maskus from Peasant's Quest''
+
-
|[[Peasant's Quest Items#Monster Maskus|Monster Maskus]]
+
-
|Scares kids and<br>horses
+
-
|If bagels happen
+
-
|- id="Somebody's G.E.D."
+
-
|height=100|''A paper, rolled up and tied''
+
-
|Somebody's G.E.D.
+
-
|You ain't got<br>the power anymore
+
-
|When Trogdor<br>wins a pet show
+
-
|}
+
-
==="Turn Steps" Card===
+
=== Magicks and 'Mergencies Expando Deck ===
-
<blockquote>
+
[[File:expando promo.png|thumb|"It's like new cards that they didn't think of the first time they made the game."]]
-
'''Turn Steps'''
+
{{seealso|Trogdor!! The Board Game Items#Magicks and 'Mergencies Expando Deck}}
 +
The deck includes 46 cards, Action and Emergency cards intended to mix with the existing Action deck and Spell Cards to form a new deck for play.
 +
*21 new Action Cards
 +
*10 Emergency Cards
 +
*10 Spell Cards
 +
*2 Rule Cards
 +
*3 additional Troghammer Cards
-
#DRAW a card from the<br>Trogdeck
+
==Stack 'Em to the Heavens==
-
#Take your ACTIONS
+
[[File:StackEmToTheHeavens.png|thumb|"Now you can play a game called Stack 'Em to the Heavens!"]]
-
#DRAW a card from the<br>Movement Deck
+
'''Stack 'Em to the [[Heaven]]s''' is a competitive meeple-stacking minigame. A small white drawstring canvas bag comes free inside every board game box. The bag has an image of Marshie on fire, with the text "STACK EM TO THE HEAVENS!" and the rules on it. According to the Kickstarter page, the bag is intended to be used for keeping meeples in, so the game can be played anywhere. The title (and Marshie's presence on the bag and in the commercial) is a reference to Marshie's song in [[Malloween Commercial]], when advertising that [[Fluffy Puff Marshmallows|Fluffy Puff Malloweens]] fit on top of each other.
-
#SPAWN a Peasant?
+
 
-
#MOVE Peasants
+
Start by putting the peasant, knight, and Troghammer meeples in a bag, shake the bag, and roll the meeples onto a surface. The two players take turns stacking meeples on top of each other. Meeples that land face-up or on their edge are stacked upright and can be rotated however the player chooses, and face-down meeples are stacked flat. The objective is to make the tower as precarious as possible, making the other player topple the stack down, or to force the other player into placing a third consecutive peasant. If all the meeples are successfully stacked, the game ends in a draw.
-
#MOVE Knights
+
 
-
#MOVE Archer & Shoot
+
Originally, there was an animated GIF on the board game's Kickstarter page, depicting meeples being stacked. The GIF's caption jokingly mentioned that the reader could make up a minigame called "Stack Em To The Heavens". On July 17th, the day the Kickstarter campaign began, the second stretch goal was announced. It was stated that upon reaching $250,000, that joke would be turned into a real game, and a companion soundboard website would be created for the board game. The goal was achieved the next day. On August 15, 2018, [[Puppet Character Variations#Puppet Strong Bad|Puppet Strong Bad]], [[Mike Chapman]], and [[Lucky Yates]] played the game live during the [[Final Hours Playthrough]]. According to Strong Bad, the rules were made up the day before in five minutes. At this point, the archer was also included. On October 25, 2018, a [[Stack 'Em to the Heavens!|commercial]] was released on [[YouTube]].
-
#SAVOR the HAVOC
+
 
-
</blockquote>
+
== Credits ==
 +
'''Game design:''' [[The Brothers Chaps]] and {{w|James Ernest}}
 +
 
 +
'''Development and editing:''' Mike Selinker, Chad Brown, and Aviva Schecterson
 +
 
 +
'''Producer:''' [[Missy Palmer]]
 +
 
 +
'''Miniature Sculptor:''' [[Rick Van Velsor]]
 +
 
 +
'''Box art, Keeper cards, and terrain tiles:''' Chris Schweizer
 +
 
 +
'''Graphic design:''' Liz Spain and Skylar Woodies
 +
 
 +
'''Additional artwork:''' [[Mike Chapman]]
 +
 
 +
'''Kickstarter thanks:''' ''Everyone at Kickstarter!'' Anya Combs, Luke Crane, Trin Garritano. ''Everyone who helped with the Kickstarter!'' Maya Coleman, Carol Monahan, Cassidy Werner, Lane Skye. ''Everyone who supported the Kickstarter!'' Best fans in the world!
 +
 
 +
'''Special thanks:''' Our patient and supportive families, {{w|Patrick Rothfuss|Pat Rothfuss}}, {{w|Cheapass Games}}, Greater Than Games, Lay Waste Games, Lone Shark Games, {{w|Rooster Teeth}}, Jonathan Ritter, Tommy Maranges, Max Temkin, Karlee Esmailli, [[Lucky Yates]], Shane Steed, Sean Molley, Keith Richmond, Gaby Weidling, Jef Sewell, [[Paul & Storm]], {{w|Pendleton Ward|Pen Ward}}, [[They Might Be Giants|Henry Linnell]], Daniel Charanis and everyone at 3d-printingtech.com for 3D prototyping help, Allen Kim at Edwin Jarvis, Hugh Connelly, Panda Game Manufacturing, and Derek Guder & Tom Croom at {{w|Gen Con}}.
 +
 
 +
'''Playtesting thanks:''' Cheapass Games, David Cornwell, Will & Charles, Kate Stark, Christopher Badell, [[Alex Hirsch]], {{w|Ryan North}}, {{w|Burnie Burns}}, {{w|Matt Hullum}}, Chris Schweizer, Maya Coleman, Brian Friedrich, David Kiker, Jenny Ross, Rival Guy, Blue Island Gamers and Slackers Society, The Old Birch Tree, and everyone who played [[PAX East - 8 Apr 2018|at PAX East]] and Gen Con!
 +
 
 +
=== ''Magicks & 'Mergencies Expando Deck'' Thanks===
 +
 
 +
Thanks! To these people! Thanks to these people: Christopher Baddell<!--[sic]-->, John Raven, Jonathon Borowski, Tony DeJohn, Rocco Del Giudice, Ed Diaz, Robert Frizzell, Nick King, Missy Palmer, [[Colin McInerney]]
==Fun Facts==
==Fun Facts==
===Trivia===
===Trivia===
-
*There have been some changes throughout the making of the game.
+
*Several cards and mechanics were altered or replaced during the pre-production of the game.
-
**The "That Dog Tennis Ball Thing, 'cept with Fireballs" item was originally called "Ball of Fire".
+
**Items of Trogdor:
-
**There was originally an item called "Pauldrons of [[Greg]]", with the ability to prevent Trogdor fromtaking one damage, recharging when Trogdor devours a peasant.
+
***"That Dog Tennis Ball Thing, 'cept with Fireballs" was originally called "Ball of Fire".
-
**There was originally an item called "Bones of Luckman" that gave the player an extra action point.
+
***"Pauldrons of [[Greg]]" had the ability to prevent Trogdor from taking one damage, recharging when Trogdor devours a peasant. In the final game, "Shield of Cumberdale" and "Super Trinket" provide similar functions, albeit from only one source of damage each.
-
**The "Trog-Burst" card was originally called "Extra Actions".
+
***"Bones of Luckman" gave the player an extra Action point. This was replaced by "Two Gross Beans", which gives the player ''two'' additional AP.
-
**Peasants could originally only be eaten on burninated tiles.
+
**Action cards:
-
**The circumstances for summoning the Trog-Hammer were different.  The Trog-Hammer cards started in the deck, and the Trog-Hammer itself was summoned after 3 Trog-Hammer cards were drawn, instead of when Trogdor first took damage.
+
***"High Energy" was originally called "Trog-Burst", and before that, "Extra Actions".
 +
***"Jhonka Help" originally provided 6 action points, and one of those could be used to eat a peasant on any tile on Trogdor's turn. The final card instead provides 5, but gives the peasant chomp for free.
 +
***Peasants could originally only be eaten on burninated tiles.
 +
***The original circumstances for summoning the Troghammer were different: Troghammer cards are always in the deck, and the Troghammer is summoned after three are drawn.
 +
*[[Naked Ned]] is visible on one of the forest tiles, {{prs|1248449601365041152|9|Apr|2020|alt=hiding behind a tree}}.
 +
 
 +
===Remarks===
 +
*The rulebook and the bonus Keeper and Item cards use a different font for Strong Bad's handwriting than the usual [[Fonts#AhnbergHand|AhnbergHand]].
===Inside References===
===Inside References===
-
{{sectionstub}}
+
*The whole board game is intended as a loose adaption of the original video game [[TROGDOR!]].
 +
*[[The Keepers of Trogdor]] were the guardians of the [[Trog-Cave]] in [[Peasant's Quest]] and dispensed battle armor and weaponry used to slay Trogdor. In this game, they aim to keep Trogdor alive and control Trogdor directly.
 +
*The two archers in the game are [[Mendelev and Dongolev]]. Crangolev is described as being their cool older sister.
 +
*The alternate meeple [[Dragons|dragon]] figures that can be used in place of Trogdor are from the [[Strong Bad Email]] [[dragon]], including [[Wormdingler]].
 +
*One of the Action cards is called [[X 'em up|Flip 'em Up]] [[Dan]]. There is also a "Flip 'em Up Fran" card.
 +
*One of the Action cards is called "[[Jhonka]] Help".
 +
*Hardybardy is said to be available for [[heavy metal]] bands.
 +
*Strong Bad's keeper card "Lord Pastryhorn of [[Fang]]leburg" features [[croissant]]-like horns, which he professed a desire for in [[3 wishes]].
 +
*One of the items is [[Ye Flask]] of [[Dennis]], both [[running gags]] prominently featured in [[Thy Dungeonman (series)|the Thy Dungeonman games]].
 +
*The Shield of Cumberdale refers to [[Ron Cumberdale]], a child that one of the Keepers of Trogdor held in great contempt.
 +
*The [[Peasant's Quest Items|Super Trinket]] and [[Ointment|Old Man Rub]] items were also used in Peasant's Quest.
 +
*One of the "#1 way way better" items is a [[Keyswordtar]].
==Gallery==
==Gallery==
===Social Media===
===Social Media===
-
<gallery>
+
<gallery perrow=5>
File:Instagram3DCottage.png|A prototype cottage being printed
File:Instagram3DCottage.png|A prototype cottage being printed
File:InstagramTrogbuildening.png|Trogdor's prototype 3D model
File:InstagramTrogbuildening.png|Trogdor's prototype 3D model
Line 420: Line 268:
File:TwitterEyelessTroglegions.gif|Uncolored prototype Trogdor game pieces
File:TwitterEyelessTroglegions.gif|Uncolored prototype Trogdor game pieces
File:TwitterTrogsculpt.gif|A sculpt of the new Trogdor game piece
File:TwitterTrogsculpt.gif|A sculpt of the new Trogdor game piece
-
File:TwitterRickVanVelsor.jpg|All game pieces with the [[Store#Playsets & Toys!|Store figurines]]
+
File:TwitterRickVanVelsor.jpg|All game pieces alongside the [[Store#Playsets & Toys!|Store figurines]]
-
File:TwitterLaserBurninated.jpg|The meeples
+
File:TwitterLaserBurninated.jpg|Wooden prototype meeples
-
File:TwitterYeFlaskCard.jpg|The "[[Ye Flask]] of [[Dennis]]" card
+
File:TwitterYeFlaskCard.jpg|Early version of "[[Ye Flask]] of [[Dennis]]" card
File:TwitterTrognarok.gif|A GIF of the game with meeples
File:TwitterTrognarok.gif|A GIF of the game with meeples
File:TwitterBoardGameBurnination.gif|A [[stop motion]] GIF
File:TwitterBoardGameBurnination.gif|A [[stop motion]] GIF
 +
File:TwitterTrogdorUnleashed.GIF|The game being [[@StrongBadActual Tweets 2019#1085364122806566912|unleashed "FOR SALE unto the masses!"]]
 +
File:TwitterGenConDemo.jpeg|Strong Bad "sellin' and demoin'" the game at [[Gen Con 2019]]
</gallery>
</gallery>
===PAX East===
===PAX East===
-
<gallery>
+
<gallery perrow=5>
File:TrogdorGamePiece.png|The Trogdor game piece
File:TrogdorGamePiece.png|The Trogdor game piece
File:PeasantGamePiece.png|The uncolored peasant game piece
File:PeasantGamePiece.png|The uncolored peasant game piece
Line 436: Line 286:
File:KnightGamePiece.png|The uncolored knight game piece
File:KnightGamePiece.png|The uncolored knight game piece
File:TrogHammerGamePiece.png|The uncolored Troghammer knight game piece
File:TrogHammerGamePiece.png|The uncolored Troghammer knight game piece
-
</gallery>
 
-
 
-
===Website===
 
-
<gallery>
 
-
File:meeples trogdor off.png|The Trogdor meeple
 
-
File:meeples cottage1 off.png|The cottage meeple
 
-
File:meeples peasant off.png|The burninated peasant meeple
 
-
File:meeples cottage2 off.png|The burninated cottage meeple
 
-
File:meeples knight off.png|The knight meeple
 
-
File:meeples monk off.png|The peasant meeple
 
-
File:meeples hammer off.png|The Troghammer meeple
 
-
File:meeples archer off.png|The archer meeple
 
-
File:meeples trogdor on.png|The Trogdor piece
 
-
File:meeples cottage1 on.png|The cottage piece
 
-
File:meeples peasant on.png|The burninated peasant piece
 
-
File:meeples cottage2 on.png|The burninated cottage piece
 
-
File:meeples knight on.png|The knight piece
 
-
File:meeples monk on.png|The peasant piece
 
-
File:meeples hammer on.png|The Troghammer piece
 
-
File:meeples archer on.png|The archer piece
 
</gallery>
</gallery>
===Other===
===Other===
-
<gallery>
+
<gallery perrow=5>
File:trogboard promonew.png|The [[Index Page]] image
File:trogboard promonew.png|The [[Index Page]] image
 +
File:TrogdorTheBoardGame.png|Kickstarter Edition with additional contents
</gallery>
</gallery>
Line 469: Line 300:
*[[Index Page]]
*[[Index Page]]
*Trogdor!! The Board Game Kickstarter campaign and [[:Category:Kickstarter Videos|promotional content]]
*Trogdor!! The Board Game Kickstarter campaign and [[:Category:Kickstarter Videos|promotional content]]
 +
 +
==See Also==
 +
*[[Trogdor!! The Board Game Items]]
==External Links==
==External Links==
 +
*[[trogdorboardgame:|View website]]
 +
*[[kickstarter:projects/1999933720/trogdor-the-board-game|View Kickstarter campaign]]
*[[forum:37817|forum thread re: "Trogdor!! The Board Game"]]
*[[forum:37817|forum thread re: "Trogdor!! The Board Game"]]
-
[[Category:Games]]
+
{{KickstarterVideos}}
 +
{{Trogdor}}
 +
 
 +
[[Category:Board Games]]
 +
[[Category:Trogdor!! The Board Game|*]]

Current revision as of 09:33, 25 October 2025

website
"Trogdor!! The Board Game" logo
The box and its contents
This article is about the board game. For other uses, see Trogdor (disambiguation).

Trogdor!! The Board Game (shortened to Trogdor!!) is a board game featuring Trogdor rampaging across Peasantry. Described as a "board game adaptation of the video game adaptation of the song from the cartoon", Trogdor!! is a cooperative puzzle area control game in which the players work together to burninate the countryside, peasants, and thatched-roof cottages. Each player assumes the role of a Keeper of Trogdor, making use of unique powers and items to guide Trogdor around the board to accomplish this goal while avoiding knights and archers. The game is for one to six players, and play time is estimated at 30 minutes. The recommended age is 14+, and difficulty can vary based on player-chosen level layouts.

The game is made by the Brothers Chaps (Boardelectrix) and James Ernest (Cheapass Games). The box art, game tiles, character cards, and item cards feature art by Chris Schweizer. The rulebook was written with Loneshark Games. The plastic miniatures were sculpted by Rick Van Velsor, who had previously sculpted the collectible figurines. Production funds for the game were raised via a Kickstarter campaign in the summer of 2018, collecting over $1.4 million in pledges from over 20,000 supporters. Shipping to these backers began in early July 2019, followed by a retail version released in the fall of 2020 to stores. In spring 2022, the "Magicks and 'Mergencies Expando Deck" was released which added new gameplay elements to the board game.

Contents

[edit] History

The idea first came up after The Brothers Chaps developed an interest in playing more advanced board games with their kids and friends. Playing games like Ticket to Ride, Kill Doctor Lucky, and legacy games like Pandemic Season 1 and Risk Legacy prompted the idea of making their own game. Centered around Trogdor, the concept drew influence from many aspects of the character (computer game, song, cartoon, etc.) to design "a game of burnination, cooperation, and peasant-tation" (as described by Matt's daughter).

Initial prototypes were made with 3D-printed pieces and handmade cards, before the Chaps reached out to other collaborators. Patrick Rothfuss introduced them to James Ernest of Cheapass Games, who refined the gameplay systems. Illustrator Chris Schweizer drew the artwork for the cards, tiles, and packaging (additional drawings by Mike Chapman, purportedly from Strong Bad, appear in the margins of the instruction booklet). The game pieces were sculpted by Rick Van Velsor.

[edit] Pre-release Promotion

The first pre-release image of the game board

The game was first teased through several Instagram posts in 2017. On September 29, a video of a thatched-roof cottage being 3D-printed was posted. On October 16, a video of a CG model of Trogdor designed for 3D-printing was shared. Heavily-filtered and obscured pictures of the prototype game board were shared on October 20 and November 17, with neither being clear enough to see well. A single action card was revealed on January 24, 2018, in The Deleteheads Download Vol. 1, purportedly leaked from the Boardelectrix offices.

The first announcement, featuring the game board.

The game was officially announced on March 19, 2018, by both an Index Page footer message and a post on the @StrongBadActual Twitter account. Both promoted that a "janky prototype" of the game would be playable at PAX East 2018, April 5–8. The Brothers Chaps also held a panel at PAX East, revealing more information about the game and mentioning that a "Kickcheater" was forthcoming.

An advertisement video was posted on @StrongBadActual on June 12, 2018, announcing that the Kickstarter would launch in July. A dedicated webpage was made for the game on June 29, 2018. Dedicated Twitter and Facebook pages were created the same day; both social media accounts have since been closed.

Later playtests took place at Gen Con on August 2–3, 2018 and on the JoCo Cruise in March 2019.

[edit] Kickstarter Campaign

Pledge it out!
See also Trogdor!! The Board Game (video)

The Kickstarter "Trogdor!! The Board Game" campaign was launched on Tuesday, July 17, 2018 with an initial goal of $75,000 — which was surpassed within the first few hours.

Several reward levels were available, with higher levels made in partnership with Wyrmwood Gaming:

  • $40: Wingaling Level — The full game with screen-printed wooden meeple game pieces.
  • $60: Burninator Level — The full game with screen-printed wooden meeple game pieces as well as a set of painted high quality plastic miniature game pieces.
  • $200: Wyrmwood Beefy Level — Everything from the Burninator Level plus a handcrafted wooden gameboard made of cherry by the artisans at Wyrmwood Gaming.
  • $500: Wyrmwood Majesty Level — Everything from the Burninator Level plus an engraved, handcrafted Wyrmwood gameboard, box, and accessories made of cherry.
  • $1,800: Wyrmwood Consummate Level — Everything from the Burninator Level plus the handcrafted Wyrmwood gameboard, box, and accessories made from even more luxurious wood and materials PLUS a built in Lazy-Susan!

[edit] Stretch Goals

Once the initial $75,000 goal was reached, several additional backing goals were met that allowed for improvements to the quality of the base game:

  1. $150,000 — Repeated tiles have unique art. Spot UV printing used on burninated tile backs.
  2. $250,000 — A "Stack 'Em To The Heavens" mini-game for the wooden meeples, including a drawstring bag and rules card, was added. A soundboard website was made available. A backer-submitted email (parenting) would be answered.
  3. 5,000 backersReally Cool Boat
  4. 10,000 backers — Card material upgraded to linen. Spot UV printing used on box.
  5. 12,000 backersSix-Sadded, Die. - Don't Make Daddy P.O.'d. Strong Bad's Keepers and Items added to the game.
  6. 15,000 backers — Alternate Trogdor meeples of The S is for Sucks Dragon, Strong Bad's original Trogdor drawing, Strong Mad's "DAGRON" attempt, Wormdingler, and Strong Sad's chiaroscuro dragon.

[edit] Bingo

The completed bingo board.

A "Backer Burnination Bingo" was also completed, in which backers could submit their Trogdor fanstuff to complete a 3×3 bingo board:

  • 20 works of Trogdor poetry
  • 5 Trogdor or Peasant cosplays
  • 20 ratty old Trogdor t-shirts
  • 5 "Six-Sadded, Die" 3D prints
  • 10 Trogdor tattoos
  • 10 'Dagron' carvings
  • 5 "Trogdor" ukulele covers
  • 15 chiaroscuro Trogdor fan drawings
  • 20 inanimate objects that look like Trogdor

In the style of the board game, once the nine tiles were "burninated" an additional task was required to burninate the central cottage:

  • 1 video of 25 people screaming 'TROGDOR!'

Completing the bingo would unlock a live stream of Matt Chapman playing and voicing Strong Bad's Cool Game for Attractive People episode Homestar Ruiner. On August 11, the playthrough was unlocked without fans having to complete the final task, in recognition of the tenth anniversary of SBCG4AP's release.

[edit] Conclusion

The campaign ended on Wednesday, August 15, 2018, with a total of $1,421,903 raised (nearly 20 times the goal) and 23,338 backers.

Preorders were available on Backerkit from September 17 to October 31 (extended from October 15). Extra items, such as character meeples, enamel pins, and shirts, were also available with preorders. A rulebook album, consisting of thirteen songs explaining rules and mechanics of the game, was released April 15, 2019.

Shipping to backers began in early July 2019.

[edit] Retail

A "Retail Edition" of the game was released in Fall 2020, after the Kickstarter concluded. This version does not include the wooden meeples or "Stack 'Em To The Heavens!" minigame, but is otherwise identical, and is sold in the Shopify and Teespring Stores. A print-and-play version can be made here.

[edit] Post-Release

In Spring 2020, the "Book of Haldo" beta rulebook was posted on the website and Twitter, giving the Archer a more complex ruleset.

In Spring 2022, the "Magicks and 'Mergencies Expando Deck" was released which adds new gameplay elements to the board game. A toon was made to explain and promote the expansion.

[edit] Instructions

For complete instructions, see the official rulebook.

[edit] General

The objective of the game, as outlined in Trogdor's song, is to:

  • Burninate the countryside: flip all twenty-five tiles to the burninated side.
  • Burninate the peasants: remove all peasants from the board, whether by chomping or burninating them.
  • Burninate the thatched-roof cottages: set all three cottages aflame.

The game is won by meeting all three of these conditions. As a collaborative game, all players win or lose together.

[edit] Setup

See Trogdor!! The Board Game Items for complete descriptions of game components.
The map, cards, pieces, and Trog-Meter

[edit] Game Board

Place the twenty-five countryside tiles, unburninated side up, in a five-by-five grid. Players may use the board presets listed in the instruction booklet or come up with their own configurations. For easier play, place cottage and lake tiles on edges, and place the two tunnels far from each other. Once the board has been arranged, place one cottage and one peasant on each cottage tile. Place Trogdor on the center tile, and place the two knights and the archer on different tiles.

Place the Trog-Meter, action deck, movement deck, and Void card next to the board, with space for two discard piles. Place the Troghammer and the flame helmet in their spaces on the Trog-Meter. Fill the Trog-Meter with the remaining four peasants.

[edit] Keepers of Trogdor

Each player will assume the role of one of the Keepers of Trogdor, granting them special abilities as described on the card. These abilities do not need to be recharged, and may be used only on the player's turn unless specified otherwise. Deal each player a Keeper card, either chosen or at random.

[edit] Items of Trogdor

Each player will have an item that may be used to perform a special action as described on the card. These actions may be used only on the player's turn, and must be recharged by satisfying the condition on the card before they can be used again. A player's item may only be recharged on their turn, and may not be used more than once per turn, regardless of recharge (though it may be used and recharged, or recharged and used, in the same turn). The Disk of Healing does not recharge and may only be used once per game. Deal each player an item card, either chosen or at random.

[edit] Action and Movement Deck

Players will draw from the action deck on their turn to determine the actions they can take. Seven of the action cards are Troghammer cards. Remove these from the action deck and set them aside; they will be shuffled in the first time Trogdor takes damage. Shuffle the action deck and deal one action card to each player.

Movement cards will be used to specify the movements of peasants, knights, and the archer during the countryside phase. Shuffle the movement deck and place it where players can reach.

Any method may be used to determine who takes the first turn.

[edit] Turns

A turn being played with meeples

Each turn consists of two phases: one where the player controls Trogdor, and one where the countryside takes actions. Note that the countryside phase is still considered part of the turn of the player who just moved Trogdor.

[edit] Phase 1: Trogdor's Actions

Draw an action card. The player should now have two action cards in hand, and must choose one to play and one to "bank" for a future turn. Each action card should specify a number of action points (AP) and a special action or ability that Trogdor is allowed for that turn. Note that these abilities are optional and do not need to be used. If the player doesn't like either of their action cards, they may discard one to gain 5 AP with no special ability. Once an action card is chosen, it may be discarded.

If a Troghammer card is drawn:

  • If the Troghammer is not yet in play, place it on the center tile.
  • If the Troghammer is in play, draw a movement card, and, ignoring all other information on the card, move the Troghammer along the movement path (damaging Trogdor and repairing cottages as in a normal knight movement).

If at any time the Troghammer lands on a tile occupied by a knight or archer, draw another movement card and move it again. After a Troghammer card has been drawn, discard it and draw a new action card. Note that the Troghammer is a knight, and if he is in play, all rules applying to knights apply to him as well.

Trogdor burninating a cottage

Once an action card has been chosen for play, Trogdor may take actions—up to the number of action points specified on that card. These are the actions that players can do:

  • Move Trogdor one tile to the north, south, east or west. Trogdor does not have diagonal movement or wraparound movement unless granted by a Keeper or an action card.
    • Trogdor takes damage if he moves onto a knight's tile.
  • Chomp a peasant on the tile Trogdor occupies. Remove the peasant from the board and add it to the Trog-Meter (Trogdor's health).
  • Hide on a mountain tile, rendering Trogdor invulnerable to the knights and archer during the next phase. Set Trogdor on his side to represent his hidden status. This action will end the turn.
  • Burrow from one tunnel tile to the other.
  • Burninate a tile, a peasant, or an eligible cottage.
    • Burninate a tile: Flip the tile Trogdor occupies to the burninated side. This does not affect any other pieces occupying the tile. Note that burninated tiles retain any special function they had previously.
      • The lake tile must be surrounded by burninated tiles on all four sides before it may be burninated. (This condition does not wrap around if the lake is on the edge of the board.)
      • Cards that let players burninate a tile other than the one where Trogdor is standing ignore the usual burninating restrictions; for example, the lake tile can be burninated regardless of the condition of its neighbors.
    • Burninate a peasant on the tile Trogdor occupies: Crown the peasant with the flame helmet. Then draw a movement card, and, ignoring all other information on the card, move the peasant along the movement path, burninating each tile the peasant visits (including its starting tile). If the peasant reaches the end of its path without being saved by the lake (see below), it is removed from the board and placed in the Void, not on the Trog-Meter.
      • If the peasant visits an eligible cottage, the cottage is ignited. If the peasant's path ends on a burninated cottage, the peasant is re-ignited with a fresh movement card.
      • If the peasant visits another peasant, the other peasant is ignited—complete the current peasant's movement and then draw a fresh movement card for the other one.
      • If the peasant visits the lake, the peasant is extinguished and the lake is left unharmed, regardless of its burnination status. (There is, therefore, no point in burninating a peasant who is already at the lake, as it will be extinguished instantly.)
    • Burninate a cottage on the tile Trogdor occupies: In order to be eligible, a cottage's tile must be burninated, as well as the eight tiles surrounding it. As with the lake, this condition does not wrap around. If the cottage is eligible, it may be burninated by flipping the piece to its burninated side.
      • Note: cottages may be repaired by knights. If the tiles around a burninated cottage are repaired by peasants, the cottage is not automatically repaired, but it will make it more difficult to re-burninate if it does get repaired.
  • Pass and forfeit any remaining action points.

[edit] Phase 2: The Countryside's Movements

It's time for the countryside to fight back. Draw a movement card. All peasants, knights, and the archer have wraparound movement: if they move off the edge of the board on one side, they reappear on the opposite side.

  • Observe the number of peasants (zero to four) in the top left of the card. Spawn peasants from the Trog-Meter until the number of peasants on the board is greater than or equal to the number of peasants on the card. Note that health lost due to peasant spawning is not considered damage, and thus Trogdor cannot be killed by peasant spawning. Peasants may be placed on any cottage tile, given the following rules:
    • A cottage that is already occupied by a peasant cannot spawn peasants.
    • A burninated cottage cannot spawn peasants.
    • If there is no cottage that can spawn a peasant, or if the Trog-Meter is empty, no more peasants can be spawned. Peasants never spawn from the Void.
  • Move all peasants on the board one tile in the direction specified on the arrow. If the arrow is green, peasants repair the tiles they step onto. Peasants do not repair cottages—if a peasant steps onto the tile of a burninated cottage, the peasant is burninated.
  • Move the knights (including the Troghammer if he is in play) and the archer along the movement path.
    • If a knight visits Trogdor's tile, Trogdor takes damage; move one peasant from the Trog-Meter to the Void. If a knight visits a burninated cottage, that cottage is repaired.
    • At the end of the archer's movement, it fires arrows along its row (if it last moved horizontally) or column (if it last moved vertically). If Trogdor is in this row or column, he takes damage. Note that arrows do not touch the archer's tile; if the archer is on Trogdor's tile when he shoots, Trogdor is not harmed.
  • Remember to shuffle the Troghammer cards into the action deck the first time Trogdor takes damage.

It is now the next player's turn. Turns move clockwise.

[edit] Trogdor's Fiery Rage

If Trogdor takes damage while the Trog-Meter is at zero, he dies—or rather, he "rage-quits". Trogdor's Fiery Rage is a special endgame phase in which Trogdor has one last chance to beat the game in a blaze of glory.

Draw five movement cards, and, ignoring all other information on the card, move Trogdor along each movement path sequentially. Trogdor gains wraparound movement for this phase. Including his starting tile, Trogdor lays waste to everything he touches: tiles and cottages are burninated regardless of eligibility, peasants are removed (without triggering peasant burnination), and knights are killed (although the archer lives). If, by the end of the five movements, the win conditions have been met, Trogdor has achieved a "total table-flip victory". If not, "Trogdor [retires] in defeat, to burninate another day."

Strong Bad encourages players to end each game, regardless of the outcome, with a rousing "IT'S OVER!"

[edit] Book of Haldo

A summary of the Book of Haldo rules
For complete instructions, see the Book of Haldo Rulebook.

In a tweet from April 13, 2020, Strong Bad introduced a new set of rules for Trogdor!! The Board Game that affects how arrows shot by the archers affect other game pieces.

If playing with Book of Haldo rules, the game board must be set up so two cottages are placed on any of the eight tiles surrounding the center.

The archers now shoot arrows in all four cardinal directions (north, south, east and west) from wherever the archers land at the end of their movement path. Be sure to track the path of each arrow, as it will impact tiles and game pieces in new and chaotic ways. If more than one element occupies a tile touched by an arrow, resolve in the order listed below.

  1. Flaming cottage: The arrow flies through the cottage and catches fire, making it a flaming arrow. Flaming arrows burninate every tile they pass through (including the lake), in addition to the effects described below.
  2. Peasant: The peasant is shot and rendered "immobilized". Arrowed peasants do not move and do not count in the peasant spawning tally. However, Trogdor can—and must in order to win—still eat these peasants. Arrow path ends.
    1. If the arrow is flaming, the peasant is burninated instead.
  3. Tunnel: The arrow flies into the tunnel and out the other end, continuing in its original direction. Trogdor is hit by the arrow if he is standing on the "out" tunnel, but not if he is standing on the "in" tunnel.
  4. Knight: The shot is deflected in the direction of the peasant movement on the movement card. The arrow continues flying until it hits something or reaches the edge of the board. If the arrow hits a second knight, the arrow is deflected again in the original direction that the archers shot it.
  5. Unburninated cottage: The cottage blocks the shot. If Trogdor is on the same tile as the cottage, he hides behind the cottage and does not take any damage. Arrow path ends.
    1. If the arrow is flaming and the cottage is eligible, the cottage is burninated.
  6. Troghammer: He protects himself by performing a spin attack, damaging Trogdor if he is on any of the eight adjacent tiles (but not the tile on which the Troghammer stands). The spin attack does not affect peasants, knights, or archers, and does not wrap around. Arrow path ends.
  7. Trogdor: Trogdor is arrowed as normal.

If the archers end their movement path on the same tile that Trogdor occupies, Trogdor sets all four arrows on fire before they are shot.

[edit] Magicks and 'Mergencies Expando Deck

"It's like new cards that they didn't think of the first time they made the game."
See also Trogdor!! The Board Game Items#Magicks and 'Mergencies Expando Deck

The deck includes 46 cards, Action and Emergency cards intended to mix with the existing Action deck and Spell Cards to form a new deck for play.

  • 21 new Action Cards
  • 10 Emergency Cards
  • 10 Spell Cards
  • 2 Rule Cards
  • 3 additional Troghammer Cards

[edit] Stack 'Em to the Heavens

"Now you can play a game called Stack 'Em to the Heavens!"

Stack 'Em to the Heavens is a competitive meeple-stacking minigame. A small white drawstring canvas bag comes free inside every board game box. The bag has an image of Marshie on fire, with the text "STACK EM TO THE HEAVENS!" and the rules on it. According to the Kickstarter page, the bag is intended to be used for keeping meeples in, so the game can be played anywhere. The title (and Marshie's presence on the bag and in the commercial) is a reference to Marshie's song in Malloween Commercial, when advertising that Fluffy Puff Malloweens fit on top of each other.

Start by putting the peasant, knight, and Troghammer meeples in a bag, shake the bag, and roll the meeples onto a surface. The two players take turns stacking meeples on top of each other. Meeples that land face-up or on their edge are stacked upright and can be rotated however the player chooses, and face-down meeples are stacked flat. The objective is to make the tower as precarious as possible, making the other player topple the stack down, or to force the other player into placing a third consecutive peasant. If all the meeples are successfully stacked, the game ends in a draw.

Originally, there was an animated GIF on the board game's Kickstarter page, depicting meeples being stacked. The GIF's caption jokingly mentioned that the reader could make up a minigame called "Stack Em To The Heavens". On July 17th, the day the Kickstarter campaign began, the second stretch goal was announced. It was stated that upon reaching $250,000, that joke would be turned into a real game, and a companion soundboard website would be created for the board game. The goal was achieved the next day. On August 15, 2018, Puppet Strong Bad, Mike Chapman, and Lucky Yates played the game live during the Final Hours Playthrough. According to Strong Bad, the rules were made up the day before in five minutes. At this point, the archer was also included. On October 25, 2018, a commercial was released on YouTube.

[edit] Credits

Game design: The Brothers Chaps and James Ernest

Development and editing: Mike Selinker, Chad Brown, and Aviva Schecterson

Producer: Missy Palmer

Miniature Sculptor: Rick Van Velsor

Box art, Keeper cards, and terrain tiles: Chris Schweizer

Graphic design: Liz Spain and Skylar Woodies

Additional artwork: Mike Chapman

Kickstarter thanks: Everyone at Kickstarter! Anya Combs, Luke Crane, Trin Garritano. Everyone who helped with the Kickstarter! Maya Coleman, Carol Monahan, Cassidy Werner, Lane Skye. Everyone who supported the Kickstarter! Best fans in the world!

Special thanks: Our patient and supportive families, Pat Rothfuss, Cheapass Games, Greater Than Games, Lay Waste Games, Lone Shark Games, Rooster Teeth, Jonathan Ritter, Tommy Maranges, Max Temkin, Karlee Esmailli, Lucky Yates, Shane Steed, Sean Molley, Keith Richmond, Gaby Weidling, Jef Sewell, Paul & Storm, Pen Ward, Henry Linnell, Daniel Charanis and everyone at 3d-printingtech.com for 3D prototyping help, Allen Kim at Edwin Jarvis, Hugh Connelly, Panda Game Manufacturing, and Derek Guder & Tom Croom at Gen Con.

Playtesting thanks: Cheapass Games, David Cornwell, Will & Charles, Kate Stark, Christopher Badell, Alex Hirsch, Ryan North, Burnie Burns, Matt Hullum, Chris Schweizer, Maya Coleman, Brian Friedrich, David Kiker, Jenny Ross, Rival Guy, Blue Island Gamers and Slackers Society, The Old Birch Tree, and everyone who played at PAX East and Gen Con!

[edit] Magicks & 'Mergencies Expando Deck Thanks

Thanks! To these people! Thanks to these people: Christopher Baddell, John Raven, Jonathon Borowski, Tony DeJohn, Rocco Del Giudice, Ed Diaz, Robert Frizzell, Nick King, Missy Palmer, Colin McInerney

[edit] Fun Facts

[edit] Trivia

  • Several cards and mechanics were altered or replaced during the pre-production of the game.
    • Items of Trogdor:
      • "That Dog Tennis Ball Thing, 'cept with Fireballs" was originally called "Ball of Fire".
      • "Pauldrons of Greg" had the ability to prevent Trogdor from taking one damage, recharging when Trogdor devours a peasant. In the final game, "Shield of Cumberdale" and "Super Trinket" provide similar functions, albeit from only one source of damage each.
      • "Bones of Luckman" gave the player an extra Action point. This was replaced by "Two Gross Beans", which gives the player two additional AP.
    • Action cards:
      • "High Energy" was originally called "Trog-Burst", and before that, "Extra Actions".
      • "Jhonka Help" originally provided 6 action points, and one of those could be used to eat a peasant on any tile on Trogdor's turn. The final card instead provides 5, but gives the peasant chomp for free.
      • Peasants could originally only be eaten on burninated tiles.
      • The original circumstances for summoning the Troghammer were different: Troghammer cards are always in the deck, and the Troghammer is summoned after three are drawn.
  • Naked Ned is visible on one of the forest tiles, hiding behind a tree.

[edit] Remarks

  • The rulebook and the bonus Keeper and Item cards use a different font for Strong Bad's handwriting than the usual AhnbergHand.

[edit] Inside References

[edit] Gallery

[edit] Social Media

[edit] PAX East

[edit] Other

[edit] Appearances

[edit] See Also

[edit] External Links


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